Learning how to use Blender's hair particle-system, I finally succeeded in growing my own wheat field!
Edit #1: I was trying to spruce up the lighting in this render and fix the shadows - although as yet, I can't seem to figure out how to make "hair" emitters cast proper shadows...
BluebottleFlyer [2020-09-12 02:28:08 +0000 UTC]
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DCLeadboot In reply to BluebottleFlyer [2020-09-12 13:23:34 +0000 UTC]
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queenmoreta [2020-07-26 10:11:07 +0000 UTC]
DCLeadboot In reply to queenmoreta [2020-07-26 11:22:45 +0000 UTC]
queenmoreta In reply to DCLeadboot [2020-07-26 12:02:33 +0000 UTC]
DCLeadboot In reply to queenmoreta [2020-07-26 13:05:51 +0000 UTC]
Kelaiah [2020-07-26 01:51:26 +0000 UTC]
DCLeadboot In reply to Kelaiah [2020-07-26 11:23:06 +0000 UTC]
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Kelaiah In reply to DCLeadboot [2020-07-26 15:59:40 +0000 UTC]
Whifflerat [2020-07-23 23:38:40 +0000 UTC]
DCLeadboot In reply to Whifflerat [2020-07-24 08:45:19 +0000 UTC]
Whifflerat In reply to DCLeadboot [2020-07-27 19:07:07 +0000 UTC]
DCLeadboot In reply to Whifflerat [2020-07-28 08:00:29 +0000 UTC]
DoubleSNL [2020-07-22 08:06:55 +0000 UTC]
DCLeadboot In reply to DoubleSNL [2020-07-23 06:24:40 +0000 UTC]
Kelaiah [2020-07-22 03:19:42 +0000 UTC]
DCLeadboot In reply to Kelaiah [2020-07-23 06:24:16 +0000 UTC]
Kelaiah In reply to DCLeadboot [2020-07-23 06:26:13 +0000 UTC]
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fredvegerano [2020-07-21 22:45:42 +0000 UTC]
DCLeadboot In reply to fredvegerano [2020-07-23 06:23:57 +0000 UTC]
fredvegerano In reply to DCLeadboot [2020-07-23 08:53:17 +0000 UTC]