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danimation2001 — Ice Tiles

Published: 2011-10-15 11:07:59 +0000 UTC; Views: 15747; Favourites: 276; Downloads: 532
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Description Here are some Tiles that I illustrated for Sacred season 2, I really liked creating the break away pieces
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Comments: 17

Engelchen19 [2014-05-23 14:23:00 +0000 UTC]

looks awesome.
Nice shapes and a really great shading and color choice.

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TheInvertedTower [2013-10-14 11:00:20 +0000 UTC]

I would seriously consider this for my bathroom tiles, but the transition between the water and ice needs to be further to the right.

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Zaka1we [2013-08-23 11:03:14 +0000 UTC]

I can't learn how to draw on an isometric grid, dazzled and do not know where to start

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Sal-O-Mac [2011-12-16 19:44:45 +0000 UTC]

oh wow! how do you get everything so seamless!!?? this can't be Photoshop!

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danimation2001 In reply to Sal-O-Mac [2011-12-17 07:04:40 +0000 UTC]

Yep it was done in Photoshop.

This is based on a selection block of pixels that are matched up on both sides top and bottom and side to side.

So that every pixel locks into place.

So to make sure everything flows over well enough, I simple put two blocks next to each other, paint in between them and copy one half of the blocks side to the other end.

It can be annoying though when the only patterns that actually work are those that are evenly the same throughout the block, otherwise you get repeat patterns that stand out too much, even here it took several tries to get it to this point and even still it has that touch of repeat patterns but not so much that it gets in the way.

You'll see what I mean if you create a block with say four different patterns on it in each corner, when you place the same block over and over next to each other, you get a pattern that stands out way to much to be of any use.

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Sal-O-Mac In reply to danimation2001 [2011-12-17 19:31:15 +0000 UTC]

Oh I know exactly what you mean. I haven't done any isometric tiles but I have worked with RPG tile work and pixel art. I used to be BIG on RPG maker, lol. But I used to have the same tiling problem. The advantage of tiling for RPG's though is that you can do one sorta monotonous tile and have a few variations to sort of break up the grid.

Still though I am curious how you line these up. Do you use the PS grid function or some kind of rulers or something?

Thanks for replying back too BTW! seriously I appreciate it

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danimation2001 In reply to Sal-O-Mac [2011-12-18 05:13:04 +0000 UTC]

Well we had a grid to work with, and I just used the one in the background as a guide.

Basically make a block, select it and move the right side of the selection over to the left side and delete that left side so now that left side will click with the right perfectly.

Do the same for top and bottom.

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Sal-O-Mac In reply to danimation2001 [2011-12-18 16:45:52 +0000 UTC]

damn. dude you should do a tutorial man, I swear people would lose their shit!. Very nice dude . THanks!

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ZeroCartin [2011-10-19 16:14:10 +0000 UTC]

Thisis amazing How much time did you have to create each tile?

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danimation2001 In reply to ZeroCartin [2011-10-20 06:39:56 +0000 UTC]

Tiles are a bit of trial and error. You make each side repeat and then combine them all to see if they look natural from a far. Some times it works and sometimes it doesn't and you have to smooth out what comes off as to repetitive and odd looking. Times do vary so I can't know for sure. Things like rocks are a bit different than slabs of ice.

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ZEBES [2011-10-15 18:27:46 +0000 UTC]

Beautiful! What are the final resolution each of these tiles appear in the game??

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danimation2001 In reply to ZEBES [2011-10-15 18:31:46 +0000 UTC]

Well everything gets shrunk down but I'd say this image is around where it would be size wise.

If you want to give it a look [link]

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ZEBES In reply to danimation2001 [2011-10-15 19:18:33 +0000 UTC]

Ahhh the game looks really cool! The tile work seems to be quite complex, cause the town looks very natural and diverse : O

Now I hope the game has an autosave feature, lol!

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danimation2001 In reply to ZEBES [2011-10-15 20:48:36 +0000 UTC]

yep, no matter where you exit, that's where you'll be when you restart. So yeah it autosaves.

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ZEBES In reply to danimation2001 [2011-10-15 20:54:58 +0000 UTC]

excellent!

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The-Standard [2011-10-15 12:58:54 +0000 UTC]

cool!literaly.

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colinmo [2011-10-15 11:34:04 +0000 UTC]

...This would make a great moocard.

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