Starlite-Official [2018-11-03 01:24:00 +0000 UTC]
I gotta ask, maybe I already have. Why do you do the modeling in Maya and then transfer to Blender? Just curious.
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Cleptrophese In reply to Starlite-Official [2018-11-03 01:41:54 +0000 UTC]
No, you haven't asked before, and it's not something I would do given a choice. Maya is the program I use in my 3D class, I can't install Blender due to a firewall, and since I understand the basics of Maya, I can model in it fine, though I am much better at Blender. Given the choice, I would start and finish all of my projects in Blender. I don't actually have Maya on my personal computer, I've never even considered downloading it, and, honestly, pretty much everything preprogrammed is better in Blender. Maya doesn't even have an easy to use water generator. In Maya, you can actually render the lighting without rendering anything else, which I do like, except that for some reason it only ever shows the first eight lights placed (which is part of the reason my Titanic model looked so bad. That and I didn't render it.) That's a thing, too: Blender has far more and easier hotkeys. And I don't have to turn off "Opaque" to get light to shine through what is supposedly transparent (The windows were a pain, even more so than individually sizing and placing each of Titanic's windows.) But Maya is what I have in school, and when I get bored, I model. Like I said, I understand the basics. Just not...anything else. Some things are good to preview in Maya, too, I usually find that if they look okay in Maya, they'll look better in Blender, so if I can make something that looks good in Maya, I'm on the right track
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Starlite-Official In reply to Cleptrophese [2018-11-03 02:10:27 +0000 UTC]
Ahh, that makes sense. Maybe you could ask your, professor I assume? If it would be OK if you use Blender. I've never used Maya, but from what I've heard. Blender really is just as good if not better at a lot of things.
One thing is you can certainly render just the lighting in Blender. You'd have to use layers, That's also how you add stuff like trees and composite them later so you're scene doesn't get too huge.
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