Comments: 23
nobody661 [2014-03-21 04:43:05 +0000 UTC]
Your Sally model looks weird.
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nobody661 In reply to Clonedelta4 [2014-03-21 21:34:37 +0000 UTC]
It's just the expression that's kinda weird to me.
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Clonedelta4 In reply to nobody661 [2014-03-21 21:38:50 +0000 UTC]
Oh, oops, I was looking at the wrong picture, lol. XD
(That is the classic one, I'm not on drugs)
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nobody661 In reply to Clonedelta4 [2014-03-21 23:00:01 +0000 UTC]
Heh. The new one is the mix that's good.
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mariosonicfan16 [2014-03-21 02:28:39 +0000 UTC]
Here's my opinion (please don't take it as a mean one.):
I like the eight characters that will certainly be in the comic, and there are others that i like, but that won't be in it except for quick appearances like you once told me.
I don't know much about these two, and i don't read the comic books, so i can say that I'm not against Honey or Sally. (I just didn't know about them until I joined DA)
But it's your comic, and i can't tell you what to do for it. So i don't care if you decide to add them to the main cast. It's all up to you, CipherHegehog064. Whether or not you add them, i still want to read Sonic Outbreak. Β
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Clonedelta4 [2014-03-20 18:40:51 +0000 UTC]
FUCKING YAY!!! lol :3
Sally needs to be in more things so that people know her awesomeness!
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CipherZeroSixtyFour In reply to Clonedelta4 [2014-03-21 04:04:06 +0000 UTC]
What better way to let them know about her awesomeness than putting her in a comic that's all about zombies?
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MoonGoneDark [2014-03-20 17:34:45 +0000 UTC]
Interesting! I'd say go for it, if it wouldn't over-complicate the story.
Do you also have the skin or body group for modern Sally? If you do use her, I think that design would be better; it looks a lot more badass and has those cool wrist blades- perfect for killing zombies!Β
So what is Sally supposed to be, anyway? I've been confused on this because from what I read in the comics, her other relatives look kinda like squirrels but she doesn't have a squirrel tail. :/
Β
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CipherZeroSixtyFour In reply to MoonGoneDark [2014-03-20 17:38:03 +0000 UTC]
I have the model the modern Sally. I was thinking of using that model instead, and yeah, now that I think about it, what the heck was stopping me from using that model?
Maybe Sally is a chipmunk? Then again, she doesn't have a bushy and long tail. Yeah, I'm lost as well. I can't seem to figure out what she exactly is.
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MoonGoneDark In reply to CipherZeroSixtyFour [2014-03-20 18:33:41 +0000 UTC]
Yeah of you know how to edit models in Blender, you may be able to create a pair of the wrist blades as a body group, that way you could have them turned off when she's not using them.Β
That may be a little complicated though. I know how to do that but usually when I try to edit a poseableΒ character it refuses to compile for use in SFM due to the flex joints.Β
That would be a cool idea, but now I think about it, it may be a little too complicated. It would be easier just to create or find a model for a blade, have a blue colored texture for it, and then lock one to each of the wrist bones on the Sally model. You could then just use the hide tool to make them invisible or visible. That would be really easy!
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CipherZeroSixtyFour In reply to MoonGoneDark [2014-03-21 12:23:09 +0000 UTC]
I value time. A lot. But for some reason I have the time to make a comic.
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Clonedelta4 In reply to MoonGoneDark [2014-03-21 10:31:51 +0000 UTC]
If you use the Classic/Modern Sally model, (Any "modern" Sally model) go to the model's info and right click it. Scroll down to "rig" I believe. (I'm not 100% sure but I think it's rig. I'll check later.) There's an option to switch on her blades.
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