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Chizek — Concept Fleet 02

Published: 2009-10-31 07:42:59 +0000 UTC; Views: 576; Favourites: 4; Downloads: 10
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Description This submission has a lot more written on it since the Earth Organizations (EO) are pretty complex and dynamic.

Basically the EOs are not really united, they are just located on Earth and run some or most of their business in space.

There are lots of Organizations in the EO and they pretty much don't like eachother... most of their space ships were developed to fight eachother and some EOs made lots of profit selling mass produced ships to eachother.

The Battle Carrier and Missile Frigate are two of these mass produced space ships that were sold throughout the EOs and were mostly used to fight other EOs. This worked out well so long as you have the financing to support a large enough space fleet.

The main problem came when Jupiter Company [JC] (a monopoly company that ruled over jupiter and its moons, most of the Asteroid belt, Saturn, and Uranus). originally the JC was too small and insignificant to worry about; however, it suddenly grew at an incredible rate when it began taking immigrants without any qualifications. The EOs became worried and many grouped together eventually fighting the JC in open space combat.

It didn't go well for the EOs, their space craft were not designed to fight the different tactics and technology of the JC and the EO lost a LOT of ships.

This brought the development of more specialized ships splitting the role of the battle carrier into a dedicated Heavy Carrier and a Battle Ship.

The Strike Interceptor Heavy Fighter was designed along side of its Valkyrai carrier and the SIHF was used as the only space craft the Valkyrai can deploy since the SIHF's combat performance was excellent and well above standards.

This began to level the playing field with the JC-EO conflict.
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Comments: 5

Cripto135 [2011-09-17 14:42:26 +0000 UTC]

is this for Novus Aeterno?

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Chizek In reply to Cripto135 [2011-09-17 17:55:48 +0000 UTC]

No, I only started working on Novus Aeterno in January of this year.

Those were my REALLY old concept works when I was concepting space RTS combat some 5 or 6 years ago. Novus Aeterno has only been in development for 3 years so far. I'm not Taitale's concept artist or anything like that, I'm the writer.
While I can draw, it was my typing skills that got me the position. I also had a wealth of design ideas that have been implemented like the directional combat and the physics allowing ships to slide and strafe for example.

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Cripto135 In reply to Chizek [2011-09-18 01:29:22 +0000 UTC]

In real life space battles would be slow, very slow. It might take days to see the effect of an attack so it becomes a lot like chess. A way to do strafing is have ships have one time use cemical booster backs that allow them to quickly change they trajectory.

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Chizek In reply to Cripto135 [2011-09-18 07:29:22 +0000 UTC]

There was an anime that i watched a few episodes of that had space battles that were VERY planned and involved shots that took over 20 seconds before the hit could land, at close range.

It was boring.

Moral of the story, people want ships ramming each other in their desperate close range exchanging grudge match.

Might be cool to do a very tactical space game with combat taking days but that is a niche market. A small one. =\

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Cripto135 In reply to Chizek [2011-09-18 15:47:22 +0000 UTC]

yeah i fingered that

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