jingobingonfinky [2013-07-06 08:58:22 +0000 UTC]
Cool stuff. For some weird reason this made me think of Rule #34, but transferred to Pathfinder/DnD/Whatever in respect to armour.
If it's animal/vegetable/mineral... there's an armour for it.
👍: 0 ⏩: 1
jingobingonfinky In reply to CarlosTorreblanca [2013-07-07 11:05:27 +0000 UTC]
Tricky, what would you make the padding out of. It would eat it. And then the wearer. I could imagine some disgusting amphibian type Deep Ones race having a symbiotic relationship with such armour - mebbe they'd be immune to its devouring ways. It would be a really cool armour though, paralysing electric shocks on contact, self repairs, and after a while, it reproduces itself. Profit !
Hmm. Cool stuff. Keeps the imagination ticking over.
👍: 0 ⏩: 2
jingobingonfinky In reply to jingobingonfinky [2013-07-07 12:47:51 +0000 UTC]
The cursed armour of Arzab
[Commonly known in tales as the Cursed Armour of Arzab, this chest plate formed from the living material of a Gelatinous Cube is not actually in fact cursed at all. However, popular fictionalised tales have taken such a degree of gruesome delight in detailing the misfortune of erstwhile discoverers of this armour, that it's de-facto status of cursed has stuck.]
According to tales, Captain Arzab's armour is a highly curious semi opaque chest plate, which despite being made from some form of gelatinous animated material, manages to maintain it's form of a peculiar aquatic torso with prominent ribs and a sunken amphibian like stomach musculature.
Said to share properties of the Gelatinous Cube from which perhaps it has it's origins, the armour presents serious challenges to any would be wearer, shocking and paralysing anyone that comes into contact with it, before devouring organic material - usually the unfortunate wearer.
Given it's rather hazardous properties and it's outlandish claims of being fashioned from something that is commonly held to be unworkable, most scholars believe Captain Arzab's armour to be nothing more than the colourful invention of taproom bards intent on delighting their audience with tales of gruesome demise of foolhardy treasure seekers.
Captain Arzab however was a very real and notorious pirate of the Inner Seas, whos reign of bloodthirsy pillaging plied the waters some century ago. Ruthless and cunning, Captain Arzab born in the markets of the great Katapesh, grew up knowing the price of all things but the value of nothing, and took his bloodless thoughts to the Seas to make the most of the easy and soft opportunities to be had there. Mercilessly stealing and destroying all he came across he is said to have taken more delight in the carnage than the booty, finding in this at last, a twisted form of value in others beyond what price they might fetch. Killing or selling into slavery any poor soul that crossed his path, even his own crew feared Arzab, the Captain ruling with a bloody iron fist, and legend says, not a little of some eldritch favour that saw all would be assassins fail, and any whisper of his name come directly to his ear.
Eventually chased down by a taskforce raised for the specific purpose of putting an end to his blight of the Inner Sea, Arzab was cornered off the coasts of Osirion, and after a bitter fight was boarded and taken captive. Clapped in chains and read a list of his transgressions, Arzab was to be brought back to land to face execution as a very public demonstration of the fate of any that thought to take up piracy. Roaring into a wild fury of vengeful speech and eldritch invective that eye witnesses tell of being somehow fearful to look upon, Arzab wrestled free of his captors before pitching himself, chains and all, into the sea. Before the depths took hold of his fatal iron weight and drag him to the bottom, Arzab screamed that he would return, and that this was not the end.
Firing the remains of Arzab's ship and with the surviving members of his crew in custody, the multi nation task force disbanded to return to their home ports, the tales of the Captain's demise on their lips.
It is here that the lore turns from largely fact, to possibly that of fiction.
Years later, another pirate ship of terrible success began to ply the shores of the Inner Sea - and it's captain called himself Arzab. Scholars say that this was not the Arzab of old, but merely another pirate who had taken his name to capitalise on his reputation.
But old sailors tales tell a different story, one of a captain who ruled by fear, a man strange of eye who would mutter eldritch things to the dark waters, and garbed in an alien armour of terrible capability that would paralyse and devour enemies. Tales of that time state that the Captain that laid claim to be Arzab would torture his victims in the most terrible ways, before feeding them in pieces to his armour, which would show spurts of great animation and unnatural life and devour them whole in a snap, whilst the air thrummed with half heard whispers from the seas.
Legend says that Arzab did not in fact die when he plunged to the bottom of the Inner Sea, and was instead taken in and saved by some unknown deep dwelling race - one that shared his eldritch faith and admired his bloody carnage amongst the surface dwellers. Revealing to him secrets of the deep and gifting him unknown craft of the abyss, they returned the Captain to the surface to once again wreak havoc on their air dwelling enemies.
The exploits of this returned Arzab however are murky. Not long after the whisper of Arzab was once again to be heard around the entire coast of the Inner Sea, he disappeared. Some say he was lost to the might of one Navy or another. Others scoff stating that Arzab had always bested his sea borne foes of old, and that it must be something else - a land based quest for some hidden treasure or forbidden artefact for his sea dwelling allies that lead him astray. Or that his eldritch masters finally laid claim to his soul.
There are many rumours and tales of Arzab, his hoarded treasure and his eldritch artefacts - his cursed devouring armour being just one of them.
👍: 0 ⏩: 0