Comments: 33
empressofmelnibone [2014-07-13 22:33:03 +0000 UTC]
This is such a cool concept.
π: 0 β©: 1
Bug-Off In reply to empressofmelnibone [2014-07-14 17:20:06 +0000 UTC]
Thanks. I had a little help in the conception stage, but the design was pretty much all me.
π: 0 β©: 0
Andreu1991 [2012-02-13 03:58:46 +0000 UTC]
Impresionante.
π: 0 β©: 1
Bug-Off In reply to Andreu1991 [2012-02-15 05:48:48 +0000 UTC]
I assume that means "impressive"?
π: 0 β©: 0
Bug-Off In reply to Sukeile [2011-05-16 15:48:14 +0000 UTC]
Hehe, thanks.
That's the magic of fantasy.
π: 0 β©: 0
Figunaye [2011-04-30 11:31:18 +0000 UTC]
It looks cool!
π: 0 β©: 1
Bug-Off In reply to Figunaye [2011-05-01 01:49:56 +0000 UTC]
Ah, that's what I was aiming for.
π: 0 β©: 1
Figunaye In reply to Bug-Off [2011-05-01 11:42:19 +0000 UTC]
oh yeah :]
π: 0 β©: 0
Freyad-Dryden [2011-04-29 03:26:26 +0000 UTC]
That's awesome.
And huge!
I may not have mentioned this, but I love things that are of a mind-blowing size. They blow my mind.
π: 0 β©: 1
Bug-Off In reply to Freyad-Dryden [2011-04-29 13:29:19 +0000 UTC]
Yep, it's an entire city placed in a giant flying boat.
π: 0 β©: 2
Figunaye In reply to Bug-Off [2011-04-30 11:31:35 +0000 UTC]
Awww.... :3
π: 0 β©: 1
Bug-Off In reply to Figunaye [2011-05-01 02:23:48 +0000 UTC]
Feel free to participate some time if you want to.
π: 0 β©: 0
Freyad-Dryden In reply to Bug-Off [2011-04-29 16:47:26 +0000 UTC]
Which can only be described by one word.
Awesome.
Or possibly "Freakin' sweet." But that catchphrase is apparently owned by Seth MacFarlane.
π: 0 β©: 1
Bug-Off In reply to Freyad-Dryden [2011-05-01 02:14:18 +0000 UTC]
Yeah, when does that copyright expire?
π: 0 β©: 1
Freyad-Dryden In reply to Bug-Off [2011-05-01 02:18:36 +0000 UTC]
That's a messy question, but it basically lasts as long Disney has the money to keep lobbying congress to extend the copyright laws.
π: 0 β©: 0
TBPow [2011-04-27 01:59:10 +0000 UTC]
Awesome!
Yeah, that'll design will be great for intimidating the peons below on the ground!
π: 0 β©: 1
Bug-Off In reply to TBPow [2011-04-27 02:59:52 +0000 UTC]
How could you not help but be awed by it's presence. It would just fill up the sky.
π: 0 β©: 1
TBPow In reply to Bug-Off [2011-04-27 22:56:24 +0000 UTC]
Yeah, I can't help but imagine a whole town of people just staring up at it as it floats overhead, like a bunch of deers caught in some headlights.
π: 0 β©: 0
GrantPAdams [2011-04-27 00:27:17 +0000 UTC]
Still has that great blend of fantasy, clockwork, science fiction. This is the kind of place that looks cool both far away and up close, in it's streets. It'll be a blast introducing the city in comic form.
π: 0 β©: 1
Bug-Off In reply to GrantPAdams [2011-04-27 02:49:51 +0000 UTC]
Unfortunately we won't be getting there in the first issue.
But that IS where Mia will be heading and where Kennedy will have to follow.
π: 0 β©: 0
Ken-Oh-Sama [2011-04-25 21:12:08 +0000 UTC]
this is a pretty epic design man, could be the center stage of some awesome confrontations.
π: 0 β©: 1
Bug-Off In reply to Ken-Oh-Sama [2011-04-26 02:25:08 +0000 UTC]
My sentiments exactly. I'm glad you like it.
π: 0 β©: 0
SinisterlySweet [2011-04-25 16:50:10 +0000 UTC]
This. This is crazy awesome. It's terrifying how much I want to get a real-life tour of this ship.
π: 0 β©: 1
Bug-Off In reply to SinisterlySweet [2011-04-26 02:22:56 +0000 UTC]
It would be pretty spectacular, wouldn't it?
And you'd have to spend months on it to explore everywhere.
π: 0 β©: 0
bogmonster [2011-04-25 13:51:49 +0000 UTC]
nice. this is a great image and i like the overall setup.
π: 0 β©: 1
Bug-Off In reply to bogmonster [2011-04-25 15:48:46 +0000 UTC]
Thanks.
Cloud Forge City is going to be a major theme in the Proving Grounds project.
π: 0 β©: 1
bogmonster In reply to Bug-Off [2011-04-27 18:10:16 +0000 UTC]
can i submit more than one character? like a team?
π: 0 β©: 1
Bug-Off In reply to bogmonster [2011-04-28 14:57:21 +0000 UTC]
I see no harm in that.
If you do, though, you might want to make a profile for each of them and not just a group shot.
π: 0 β©: 0
LovgrenO [2011-04-25 07:18:04 +0000 UTC]
Definitely a improvement of the original concept. But how about making the chimneys exta high so the smoke and steam won't bother the upper classes?
π: 0 β©: 1
Bug-Off In reply to LovgrenO [2011-04-25 15:46:56 +0000 UTC]
I'd say the smoke stacks are higher. It's just that from this distance, you can't really see them.
π: 0 β©: 0
DrunkenOracle [2011-04-25 05:49:28 +0000 UTC]
This looks amazsing Bugg, you've really out done yourself with this design. The smaller city scape really adds a great sense od scale to the peice and seems to have fixed the problem your were having with conveying the scale of the city. Aditionally lengthening the design has given it a much less overcrowded feel.
Also bud, the idea of having the core of the city as a a floating island, finally solves the big question of how the managed to keep something of that size flying in the first place. This project is really building up to be something great amigo.
π: 0 β©: 1
Bug-Off In reply to DrunkenOracle [2011-04-25 15:45:15 +0000 UTC]
As I said, I had a little help wrapping my head around the scale of the city. Once I better understood the concept of the dimensions, everything fell into place a lot easier.
And yeah, I touched upon the origins of Cloud Forge City in an early blog entry here: [link]
Cloud Forge being a floating island seemed like both a simple solution and a poetic on too. Even if all the steering and propulsion systems failed, the city would still just hang in the air.
π: 0 β©: 0