Comments: 18
redmight [2012-06-03 04:42:10 +0000 UTC]
Cool!!! you sure can do dynamic poses well!! not only that, but the little story in the description really reeled me in!
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bkatt500 In reply to redmight [2012-06-03 05:13:19 +0000 UTC]
Thank you! I have to thank for the story!
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Snowfyre [2012-05-07 23:55:38 +0000 UTC]
nice work with the details.
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RitusTheMarlFox [2012-05-05 22:33:26 +0000 UTC]
Sorry for the late comment. My saturdays are super busy, lol.
This looks really awesome, though! I love the way you styled the robot, and it looks so awesomely sinister! I also really like all of the bullet holes in the walls. Those are an excellent touch, and look extremely good.
And of course, S-223 looks great also. You did an extremely nice job on his pose and I love his snarl and jumpsuit.
So alas, I suck at critiquing artwork, but what counts is that I love it and I think it's an awesome piece for the contest.
[Be sure to look for the official announcement tomorrow!]
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RitusTheMarlFox In reply to bkatt500 [2012-05-05 23:39:28 +0000 UTC]
Yeah, I will admit that the tripod robot first took me by suprise, but it really is a pretty awesome. Now I'm just waiting for the other entries, but I suppose I should post the contest announcement first, eh?
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bkatt500 In reply to RitusTheMarlFox [2012-05-06 00:10:36 +0000 UTC]
I was debating on that for a while, but decided that a tripod would be best for a fighting robot since it would be more difficult to knock over and could still somewhat operate if one leg got damaged or removed while still being simple enough to draw. Besides that, I like the number three.
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RitusTheMarlFox In reply to bkatt500 [2012-05-06 00:21:52 +0000 UTC]
That is indeed an excellent design for a combat robot. And it makes it much more creepy and alien-like, which is an excellent touch!
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eurybiades [2012-05-05 05:59:45 +0000 UTC]
I suggest you add a few bullet-holes to the 9 tiles above and to his right
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bkatt500 In reply to eurybiades [2012-05-05 06:08:24 +0000 UTC]
Yeah, I was a bit concerned with either adding too many or not enough.
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eurybiades In reply to bkatt500 [2012-05-05 06:16:32 +0000 UTC]
They're bullet holes! You can never have too many. Though i would suggest making a definite pattern/ general direction for some of the bullet holes.
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bkatt500 In reply to eurybiades [2012-05-05 06:19:23 +0000 UTC]
I intended it to look like it had run out of bullets near that area.
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eurybiades In reply to bkatt500 [2012-05-05 06:32:34 +0000 UTC]
Okay however usually bullets are fired in strafe's essentially continuous lines of fire
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bkatt500 In reply to eurybiades [2012-05-05 06:40:04 +0000 UTC]
Well, I actually tried for that. I did worse than I thought.
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eurybiades In reply to bkatt500 [2012-05-05 06:45:11 +0000 UTC]
Otherwise it's very impressive
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