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Bioshin26 — Cheri Week 3 (Single)

#bodybuilder #bodybuilding #cheri #fbb #female #girl #growth #muscle #muscular #pose #woman #bioshin26
Published: 2015-04-19 04:54:13 +0000 UTC; Views: 19539; Favourites: 279; Downloads: 292
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Description Getting more definition and still retaining some key assets. Haha! I crack myself up.

I would provide more info in here in terms of weight and height gained every week but I'm terrible at those types of things. I'm not sure how much the human body would weigh in the more extreme levels that we all love and enjoy. There's no chart or diagram to help me either. To my understanding the bigger something gets the weight increases exponentially. I tried figuring it out and I came up with either very low numbers or very high numbers.   Makes me wonder how they figure out weights for Godzilla monsters.

If any one can help me come up with a system that makes sense and simply works I'll greatly appreciate it.

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Comments: 8

ElementosKingu73 [2015-04-20 23:50:35 +0000 UTC]

Damn, she's a natural! Go, girl, go!!

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Someguy1997 [2015-04-19 14:56:17 +0000 UTC]

Wow!

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Pandatarius [2015-04-19 06:40:29 +0000 UTC]

Looking very beefy now :3
Wonder how long until her clothes start ripping.

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Bioshin26 In reply to Pandatarius [2015-04-19 15:56:50 +0000 UTC]

Argh! I didn't think about her cloths ripping or shrinking as she grows. That would have worked out so well! Thank you for bringing this to my attention.

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FudgeX02 [2015-04-19 05:27:01 +0000 UTC]

I think the whole height and weight thing is just something you have to extrapolate. Look up male bodybuilders (because their weights go up to 300 lbs, which is still smaller than a lot of fmg art, but that's the most you get irl) at about the same height, and compare how their builds change with weight.

Right now, your character looks to have the upper body of a 200-220 pound bodybuilder, but her legs are each over 36", so...yeah. She's probably around 300 pounds because of the oversized legs (assuming she's between 5'6" and 5'10").

If you need to convert weights for varying heights, use BMI. Go look up the CDC's formula for BMI (it's really simple) find the BMI at the height and weight you're looking at, and then solve for the weight that matches the other height you're looking at. A BMI of 18 looks the same on everyone that happens to be the same sex and has a similar bodyfat percentage.

Btw, Godzilla monsters tend to be physically impossible. Godzilla's anatomy absolutely cannot support his weight...but he can exhale jets of plasma, so science doesn't really apply to those cases. They totally just make up numbers.

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Bioshin26 In reply to FudgeX02 [2015-04-19 16:33:12 +0000 UTC]

First, thank you for the advice! It did help.

Secondly, Godzilla. Me and a friend of mine were able to determine that the weights and heights used in kaiju movies like the various Godzilla films and Pacific Rim are actually pretty accurate. Before I go further I do understand that scientifically speaking these types of creatures/machines are basically impossible. Also please understand I'm not starting a flame war or attacking you or something like that. I just love talking about science fiction and geek/nerd type things.

Still I wanted to know if those numbers were just pulled out of no where or some kind of mathematical formula was implemented. So using the measurments of the saltwater crocodile (biggest reptile existent today) we were able to come up with a formula that let us know how much Godzilla monsters weighed by volume. Godzilla fandoms have pretty detailed information on each individual monster. Using that info and our formula we were able to design our monsters with similar numbers.

The problem is I don't remember the formula or the process we made. I was gonna use it for my FMG characters at a scaled down level. I tried contacting my buddy but he's very busy with work and he was the numbers guy in our work. Then you stepped in and helped me greatly. And for that I thank you!


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Pandatarius In reply to FudgeX02 [2015-04-19 06:53:11 +0000 UTC]

@_@

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FudgeX02 In reply to Pandatarius [2015-04-19 08:16:23 +0000 UTC]

Too much? I mean, they asked. Nobody said finding the weight of an object through a 2D interpretation of a 3D object would be easy.

Now that I typed that, it probably could be easy. You could probably set up a differential equation accounting for varying density of the object (due to changes in the percent composition of the person's body) and solve for the weight of any human with just a 1st order DE...provided your initial model was reasonable and you were only doing muscle mass increases. If you threw in bones, fat, and cardiovascular fluctuations, you could end up with a mathematical nightmare...

:/

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