Description
Sonja Hock is an is an original character (with the facial likeness of actress Rhona Mitra) for my story "Mass Effect: Rogue Biotics", an adventure having my salarian OC Valrin as its protagonist. You can read the currently available chapters of Rogue Biotics here on dA or alternatively on my AO3 page [link] .
P.S. Can you spot the three not-so-hidden references to characters portrayed by Rhona Mitra in the brief bio below? Let's see who is the first to figure out all the correct ones!
Characte's brief bio:
The estranged sister of weapons dealer, smuggler and patron of the arts Donovan Hock, Sonja entered the smuggling business at a young age, quickly rising through the ranks and forming her own all-female smuggling gang. After her brother died on Bekenstein, she assumed control of his mansion and properties, using the newfound riches to pursue her interest for archaeology and taking part to several archaeological expeditions across the galaxy,venturing into ancient tombs and ruins for herself, raiding for relics to expand the already sizeable collection of artifacts left behind by her brother. Sonja excels at unarmed, hand-to-hand combat and is a very proficient melee fighter thanks to genetically altered metabolism and musculature.
Huge thanks to ShaunsArtHouse for sculpting the head for this character and making this possible! BTW, since my Valrin stories share the same universe as ShaunsArtHouse's Occitania stories, I intentionally adopted his same visual format to present my OC.
CREDITS:
Posed in XPS 11.8, rendered in Blender Cycles 2.79 (about 900 samples), editing and post-processing in Paint.NET.
Models used:
Sonja Hock model meshmod uses head model by ShaunsArtHouse, ME3 armor extracted by nach77 and DS3 hair extracted by Tokami-Fuko
Batarian omniblade model extracted by Melllin [link]
TEW Brass knuckles model extracted by MayaRokuaya [link] and retextured as "Omni-knuckles" by me
Additional resources used for rendering:
Skin shader tutorial for Blender by Verahnika
Metal materials shaders for Blender by elbrujodelatribu [link]
Redspec TGX Official HDR Pack #01 by TRRazor [link]
Thanks to Padme4000 , lady-zomkie and Verahnika for their helpful Blender Cycles tutorials and to elmjuniper for precious Blender advice!
Additional resources used in the making of this work:
Lens flare effects by pixelstains [link]
Outer space nebula png resource downloaded from CleanPNG [link]
DISCLAIMER:
Mass Effect and all its related assets (characters, models, logos, etc...) belong to BioWare and EA.
The name "Occitania" and related original character names/concepts belong to ShaunsArtHouse.
All other assets are the properties of their respective owners.
I'm not affiliated to either BioWare or EA. This is fanart only and not for profit.