Comments: 31
nitrogameboy219 [2019-03-29 19:28:02 +0000 UTC]
The perfect car for my OC, Mikaela "Mikey" Crawford.
👍: 0 ⏩: 0
mizzsafesolemn442 [2013-01-28 01:45:40 +0000 UTC]
Black on Black
my favorite
good work
Wish it was real
I'd buy it if I had the money
👍: 0 ⏩: 1
HockeytownVA [2011-06-05 19:50:13 +0000 UTC]
I share in your love of this car. It is my favorite all time. What you did reminds me of the new mustang, camaro, and challenger. Would be great to see your concept come to life with an LS-7, modern drivetrain, and contemporary rubber. Nice job!
👍: 0 ⏩: 1
BenCole In reply to J-Century [2011-05-31 19:22:05 +0000 UTC]
Thank you!
👍: 0 ⏩: 0
ArchDragon [2009-04-21 07:18:01 +0000 UTC]
Really love the matte texture on it rather than the usual shiny from cars. My car history is terrible. Is that how it was actually painted or is it an artistic interpretation? Either way I love it.
👍: 0 ⏩: 1
BenCole In reply to ArchDragon [2009-04-21 19:40:21 +0000 UTC]
hey thanks! black matte was actually somewhat popular for painting muscle cars, people still paint their cars this way sometimes. Plus, I thought it looked way better for this 3d illustration : p.
👍: 0 ⏩: 0
BenCole In reply to sadus70 [2009-02-18 22:44:51 +0000 UTC]
thanks
👍: 0 ⏩: 1
BenCole In reply to Dionicio [2009-02-06 19:31:28 +0000 UTC]
yea i think i had one issue towards the rear of the car where i just said screw it and my topology caused a smoothing issue (cant remember but i think it was just a pole). I like to tell people it is the lighting though.
👍: 0 ⏩: 1
BenCole In reply to Q-harrr [2009-02-06 19:31:53 +0000 UTC]
thanks
👍: 0 ⏩: 0
Swinger76 [2008-08-26 08:08:38 +0000 UTC]
Very nice. But is it low poly or mid poly or high poly? Couse i can see sharp edges and i was just wondering.
👍: 0 ⏩: 1
BenCole In reply to Swinger76 [2008-08-26 21:47:26 +0000 UTC]
mid/high. the rendered model was smoothed significantly
👍: 0 ⏩: 0
BenCole [2008-08-25 03:48:54 +0000 UTC]
This was polygon modeled (similar to box modeling). I started with a single polygon (a plane instead of a box) along the rim of the front tire and extruded edges to create more polygons. After the shape was blocked in it was just traditional box modeling, moving vertices, extruding faces, etc.
This was made with 3ds max 9.
👍: 0 ⏩: 1
FenrirBralor [2008-08-25 03:43:42 +0000 UTC]
Do you do spline modeling or box modeling to create something like this? What program did you use to create?
👍: 0 ⏩: 1
BenCole In reply to FenrirBralor [2008-08-25 03:54:15 +0000 UTC]
^ meant for that to be a reply, oops ^
👍: 0 ⏩: 0