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artmunki — LK cover steps

Published: 2012-06-04 14:28:50 +0000 UTC; Views: 2272; Favourites: 46; Downloads: 61
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Description OK, this one's a bit big, but until I figure out Flash I can't really see any better way to do this.

Anyway, I just thought a few folks might be interested to see some of the basic stages I go through when I colour something. I'll do an actual tutorial thingy one of these days (once I do figure out Flash), but until then this is all I got!

step 1: get yer lines - aye, this stage is pretty obvious, but it's how you're always gonna start your colouring. Normally I'll make level adjustments at this point before I separate the lines for working. If the lines are clean and hi-res enough I might threshold them, but that's not too important to how I work.
step 2: flatting - again, pretty straightforward. I knew from the start that I wanted to make strong distinction betweeen the kids in the foregound & the BG figures, so I set this division out in the flats. The flats shown here are taken from the finished file, give or take a couple of small changes.
step 3: colour sketch - I use this stage to establish the basic colour layout for the pic. Pretty simple really - just threw around a few area & full-character gradients, marked out the main effects and dropped in a couple of texture overlays. Bob had suggested the map background when he sent the lines, so I found a Lost Kids map, played around with it a bit and dropped that in too. Oh, and I made a bloom layer too - I usually only do that right at the end, but recently I've got into the habit of doing it at this early stage,, and just refreshing it a few times while I work.
step 4: basic rendering - once I have my lighting sketched out with gradients (step 3), I start brushing in some shadows. This is where I start to think about actual lighting direction. Also dropped in another paper texture and some overlay gradients to boost the foreground/background division. Also had a lucky accident at this point - in screwing around with hue/sat on one of the gradients I accidentally managed to make Meital's magic colour come out as a kinda yellow-greenish purple ... any Pratchett fans out there? ;D
step 5: highs & rims - this is just straightforward rendering stuff with some rimlights thrown in for good measure
step 6: finishing - as there was no deadline rush on this, I left it for a few days after step 5 and came back with fresh eyes. Just a bit of detailing, and adjustment layer or 2, and some playing about with different texture overlays. And that's us!

finished colours: [link]
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Comments: 14

alexasrosa [2012-06-12 17:06:34 +0000 UTC]

Hey he made a tut!!!
I have a wee inquiry if you don't mind:

What is a bloom layer?
Since you started pretty much immediately with textures, do you keep them is separate layers or do you merge them?
Do you apply the gradients to the full figure or separate them by "area" of the figure? And are the gradients, shadows etc on layers, or are you brave and do all this straight into the flats?

I'd probably have a lot more questions, but I pity you

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artmunki In reply to alexasrosa [2012-06-14 02:58:43 +0000 UTC]

Don't be daft lass - you know I'm always happy to answer questions. Okay, let's see ...

I usually keep all my layers separate right to the end. That allows me to play around with the colours without affecting other work. My usual setup starts up with 4 layers between the flats & lines (from the bottom: grads, shadows, tones, rims), and 3 above the lines (overs [just a normal-mode layer], screens and overlay texture). Sometimes I don't use all those layers, particularly in sequential work, but with pinups & covers I often end up adding more layers. It gets pretty ridiculous sometimes - I've had a few pieces get up to nearly 30 layers.
The grads thing is sorta conditional - not all artwork suits doing this, but when it does it's really effective. I'll have a layer under the flats with some block selections picked out (like a sorta group flats layer for the different 'depths' or elements of the image/panel) which I use just for making selections for gradients & effects. Sometimes I'll throw a gradient over a whole area, other times it'll just be over a figure/figures, and very occasionally I might pick out parts of the figure. Basically what it does is help me establish really rough lighting so I can then go on & pick out details on the shadows/tones layers. If you get it right, it can half the amount of actual work you have to do, so it's a great technique ... if the art suits it. I kinda developed the technique working on Filler, so I do this with your flats all the time!
And the bloom layer - well, once I'm happy that I'm finished (tho recently I've been doing it earlier, like with this piece) I make a copy of the full image, paste it on a new layer under the overlay texture and hit it with gaussian blur, brighten it in hue/sat by about 30 or 40 (depending on how dark it is) and set the layer to 'soft light'. It kinda softens the whole image, gives it a bit more depth and intensifies the colour a bit - it's hard to describe, but it can have an amazing effect. It can turn a 'meh' page into 'mmmmm!' ^_^

I think that covers all your queries, but you know you can always ask whatever you like. And if you want to see the PSD, I can drop it in the box again for ya.

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TracyWong In reply to artmunki [2014-02-27 13:15:35 +0000 UTC]

Whoa, this was great to read. Thank you for going in depth with your answer. I know it isn't my question, but I learned a lot from reading your answer. I love the idea of starting with a gradient to help establish the lighting. And the bloom effect sounds cool - I'm going to have to give that a try. Thank you for being generous and sharing some of your coloring secrets.

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artmunki In reply to TracyWong [2014-02-27 17:55:06 +0000 UTC]

See, I don't 'do' secrets ...I just rarely get around to explaining how I do stuff!  ^_^

Glad you appreciated it tho - hope some of my techniques come in useful!

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TracyWong In reply to artmunki [2014-02-28 02:09:35 +0000 UTC]

I very much appreciate it! I'm always trying to learn and grow as an artist and you've been one of my favorite colorists for years. So it's really nice of you to share some of your knowledge!

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CHRISROYAL [2012-06-05 07:24:19 +0000 UTC]

awesome work here.. sick blending of color!

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artmunki In reply to CHRISROYAL [2012-06-05 18:56:13 +0000 UTC]

Thanks man. The stages on your piece were more or less the same too.

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juan7fernandez [2012-06-04 17:41:44 +0000 UTC]

I like seeing the steps man, and cool presentation!

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artmunki In reply to juan7fernandez [2012-06-05 18:53:45 +0000 UTC]

Thanks man, just thought some folks might appreciate seeing what I get up to.

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curtsibling [2012-06-04 15:12:50 +0000 UTC]

A seaoned pro reavels his wizardry! Nice, sir!

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artmunki In reply to curtsibling [2012-06-05 18:49:55 +0000 UTC]

I'll do better once I get a working install of Flash and figure it out, but thanks man.

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SweetyWhite [2012-06-04 14:47:23 +0000 UTC]

Well.. The only thing I can tell? amazing!

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artmunki In reply to SweetyWhite [2012-06-05 18:47:29 +0000 UTC]

That's certainly praise enough for me! ;D

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SweetyWhite In reply to artmunki [2012-06-05 19:10:04 +0000 UTC]

I'm glad to hear that! >.<

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