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artmatrix — Minor Earth Major Sky

#artmatrix #dazstudiopro49 #laffinityphoto
Published: 2018-05-29 13:09:28 +0000 UTC; Views: 933; Favourites: 25; Downloads: 36
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Description Tools : Daz Studio Pro and Affinity Photo
Render Engine : 3Delight


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If you me or make a comment or a , thank you so much!
I appreciate it.


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Comments: 11

boggo2300 [2018-05-29 20:19:41 +0000 UTC]

Very appealing with her leg lifted like that gorgeous!

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artmatrix In reply to boggo2300 [2018-05-30 04:54:43 +0000 UTC]

Thank you

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Internet-Cancer [2018-05-29 15:12:11 +0000 UTC]

I would work on connecting shoulders to the body. It looks like she's missing the edge of her pectorals so her arms are not really connected to her torso.


Other than that, gorgeous

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artmatrix In reply to Internet-Cancer [2018-05-29 19:22:23 +0000 UTC]

for me it's ok for a V4 figure, maybe the light is the problem here. 

thx

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Internet-Cancer In reply to artmatrix [2018-05-30 00:44:12 +0000 UTC]

I hate doing comments like that. Even if it's objective I still feel like an obnoxious art teacher dictating style in something that's not supposed to have rules.

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artmatrix In reply to Internet-Cancer [2018-05-30 04:54:12 +0000 UTC]

No problemo

I have many times this problem with V4, some pose are strange with her shoulders. It's due maybe to the lack of polygons or morphes in this region.

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Internet-Cancer In reply to artmatrix [2018-05-30 15:45:41 +0000 UTC]

I am no expert in 3d modeling but I've seen this issue in video games.

With cheaper games it seems to be that limbs bend either by "flattening" the inside of the joint and looking really weird (Duke Nukem Forever had this issue BAD) or the limbs just clip through themselves because the character model was made and rigged like blocks on a wire skeleton.

Maybe the model is deleting polygons at the shoulder and making it look like she has a severed pectoral? I dunno.

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artmatrix In reply to Internet-Cancer [2018-06-01 05:14:08 +0000 UTC]

it's all about how many polygons you have and how good the morphs are

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Internet-Cancer In reply to artmatrix [2018-06-01 16:24:59 +0000 UTC]

I only have the basicest of basic ideas of how to model.


I have DAZ on my computer but never really got beyond initial sketches of my characters.


That, I think, is the reason I make the comments about the shoulders. Because I draw characters who are extremely muscular so their shoulders are huge.

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artmatrix In reply to Internet-Cancer [2018-06-04 07:27:05 +0000 UTC]

next time I try playing with the muscular morphs... why not

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Internet-Cancer In reply to artmatrix [2018-06-04 18:33:16 +0000 UTC]

HHHUUUUHHHHH


I need to draw her more

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