Comments: 11
boggo2300 [2018-05-29 20:19:41 +0000 UTC]
Very appealing with her leg lifted like that gorgeous!
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Internet-Cancer [2018-05-29 15:12:11 +0000 UTC]
I would work on connecting shoulders to the body. It looks like she's missing the edge of her pectorals so her arms are not really connected to her torso.
Other than that, gorgeous
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Internet-Cancer In reply to artmatrix [2018-05-30 00:44:12 +0000 UTC]
I hate doing comments like that. Even if it's objective I still feel like an obnoxious art teacher dictating style in something that's not supposed to have rules.
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Internet-Cancer In reply to artmatrix [2018-05-30 15:45:41 +0000 UTC]
I am no expert in 3d modeling but I've seen this issue in video games.
With cheaper games it seems to be that limbs bend either by "flattening" the inside of the joint and looking really weird (Duke Nukem Forever had this issue BAD) or the limbs just clip through themselves because the character model was made and rigged like blocks on a wire skeleton.
Maybe the model is deleting polygons at the shoulder and making it look like she has a severed pectoral? I dunno.
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Internet-Cancer In reply to artmatrix [2018-06-01 16:24:59 +0000 UTC]
I only have the basicest of basic ideas of how to model.
I have DAZ on my computer but never really got beyond initial sketches of my characters.
That, I think, is the reason I make the comments about the shoulders. Because I draw characters who are extremely muscular so their shoulders are huge.
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