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ArtBIT β€” SchwarzerJager game - WIP

Published: 2006-10-20 06:57:22 +0000 UTC; Views: 2976; Favourites: 24; Downloads: 44
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Description Here's another WIP snapshot for you who are still with me on this...
Since somebody told me that there already is a SchattenJΓ€ger in some game, somewhere ...
...so ~Dijabolik came up with a new title for the game --- SCHWARZER-JΓ„GER ger. Black-Hunter
(No - the main character isn't Ernold it's Wolfgang ger. Wolf = ummm... Wolf, and gang = path)

Oh, ~Dijabolik is doing a great job with the music for the game, maybe soon you'll be able to hear some

[EDIT October 20, 2006.]
AT LAST! You can shoot the bats!!! ... and there's an endless warehouse of bats, next to the right side of your monitor so don't worry... shoot the hell out of them....
Oh, when you shoot the ground, the dirt particles fly all over the place

*note>>> The broswer drops the FPS to 23 or so, but you can change quality setting to LOW for a higher FPS (right click the movie, on menu choose quality, and then low).
It even looks better in low quality IMO, it has some weird jaggy feel... and me likes it

Here are the controls:
[A] = move left
[D] = move left
[S] = crouch

[1] = pistol
[2] = dual pistols
[3] = shotgun

[SPACE] = jump
[SPACE][SPACE] or long[SPACE] = double jump
[MOUSE] = aim and shoot

I hope you like it

*note don't fav it, cuz it's still only a WIP, but I would LOVE to hear your comments...
Related content
Comments: 55

th1rte3nthsora [2008-03-17 08:39:23 +0000 UTC]

this is probably a big ask, but could u make a dowloadable fla. for us noobs who dont know shooting actionscript?

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GeorgieChaos [2007-04-21 19:11:12 +0000 UTC]

Nice bats.

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hiugo [2007-01-16 15:34:32 +0000 UTC]

oh God! I can't stop playin' it!

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StarsWarsGuy [2006-12-06 20:00:22 +0000 UTC]

I can sit and do this for HOURS!!

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ArtBIT In reply to StarsWarsGuy [2006-12-06 21:16:43 +0000 UTC]

Have you checked the next stage of the game? -> theAtonement

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StarsWarsGuy In reply to ArtBIT [2006-12-08 19:57:40 +0000 UTC]

I have it's very nice!

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thematrixishe [2006-11-14 00:53:11 +0000 UTC]

lol its fun......for some reason

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ArtBIT In reply to thematrixishe [2006-11-14 12:22:49 +0000 UTC]

---> ver0.6 = [link]

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Eelel-Kielat [2006-11-07 05:45:20 +0000 UTC]

this is good for releasing stress from ungratefull co workers

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ArtBIT In reply to Eelel-Kielat [2006-11-07 14:02:05 +0000 UTC]

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genericname281 [2006-10-29 11:25:56 +0000 UTC]

Oh, I see that I was not supposed to fav it. But its too cool to go unfaved!

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Total-Fashion-Chick [2006-10-27 19:10:19 +0000 UTC]

I love the new graphics! They enhanced the game quality a lot! The whole idea of the bats made it for Halloween-ish. Some glowing pumpkins might help out a little. BTW: You made another typo in the "artist's comments". It only says you an move left. Sorry about correcting you all the time. I'm a total perfectionist when it comes to grammar. XD

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ArtBIT In reply to Total-Fashion-Chick [2006-10-28 08:01:10 +0000 UTC]

You made a typo as well, you said "It only says you an move left."

...and besides, that up there isn't a grammar error, but logical error


Just kidding, I don't mind, actually pointing out grammar/spelling errors is quite helpful for a non-native English speaker

Cheers

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Total-Fashion-Chick In reply to ArtBIT [2006-10-28 16:00:28 +0000 UTC]

Okay, good. I thought you were really mad there for an second!

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chimbad [2006-10-27 17:47:11 +0000 UTC]

Super mi je kad drzi shotku iza ledja....a i ostalo je super...ajd zavrsi je na vreme...mani se da odgovaras na komentare.

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ArtBIT In reply to chimbad [2006-10-28 08:01:29 +0000 UTC]

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fudging [2006-10-27 12:49:14 +0000 UTC]

Great, only niggle is that double jump. He has a jolt going into it and a jolt coming out, but around the top of the jump he's going really slow. He should rotate at a pretty even speed, and if it works with the rest of the game he should probably not mind where his gun is so his arms don't get so bent

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ArtBIT In reply to fudging [2006-10-27 15:46:26 +0000 UTC]

The jolts were intentional. And no, I don't think that the rotation should be of even speed. Legs are heavy, and they obey the laws of gravity
Other than that, it allows more time for user to aim upside down. The idea is to shoot someone bellow you, you'll see when I upload the version where the bats can attack you.
And I didn't quite get the last part. The arms should go all the way around the shoulder like a clock's needle, or they should obey the constraints of the body?

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fudging In reply to ArtBIT [2006-10-27 15:52:22 +0000 UTC]

It doesn't matter how heavy his legs are, they still fall at the same speed as light things the same size I still think the rotation should be a bit faster at the top of the jump, but it's your choice I guess.
No, by the constraints of the body, I reckon it takes away quite a bit of mood if he's willing to practically break his arms off backwards just to aim properly

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FlameReaper [2006-10-27 11:47:42 +0000 UTC]

nice but iut seems a bit dark. i can barely see the character and the floor. might just be my moniter though.

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ArtBIT In reply to FlameReaper [2006-10-27 12:42:42 +0000 UTC]

It's probably your monitor settings, but the newer version is a bit lighter...

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genericname281 [2006-10-27 11:11:46 +0000 UTC]

This is cool.

I like the shotgun sound fx.

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ArtBIT In reply to genericname281 [2006-10-27 12:43:44 +0000 UTC]

lol, it sure does pwn

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genericname281 In reply to ArtBIT [2006-10-27 21:05:21 +0000 UTC]

Oh, pwn it does sir.

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SimeeeC [2006-10-27 11:07:05 +0000 UTC]

Smoooooooooth. .

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CheetoTheNinja [2006-10-27 03:55:06 +0000 UTC]

Lol, I got lucky with a shotgun shot and tookout the entire fleet of em
Nice work by the way

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ArtBIT In reply to CheetoTheNinja [2006-10-27 10:29:01 +0000 UTC]

lol, shotgun pwns

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Xarte [2006-10-26 17:48:04 +0000 UTC]

Wowwwww! Thats really cool! Gonna be front page with sure!

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ArtBIT In reply to Xarte [2006-10-27 10:27:58 +0000 UTC]

Thanks, but I don't believe I'm gonna finish it on time

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Xarte In reply to ArtBIT [2006-10-27 15:42:29 +0000 UTC]

send it just when you finish, anyway.. thats not a problem oO

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TomMontgomery [2006-10-25 12:34:05 +0000 UTC]

Wow walking and jumping motion is smooth and all the actionscripting is faultless, I was just wondering if you could please help me out ? I have been trying to find a code to attach to weapons that can detect mouse angle and move across the screen with your character as you have for your gun, arm and head what are you using?

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ArtBIT In reply to TomMontgomery [2006-10-25 17:12:03 +0000 UTC]

Though the actual code in the game is somewhat different, because of the angleLimitation of the movement, here's my basic easeRotation code:

_root.easeRotation = function(sourceRot, targetRot, ease) {
return ((targetRot - sourceRot)/ease);
}

With a note, that the function returns an easeValue, not the actual new rotation, so here's an example use of the code:

mcGun.onEnterFrame = function() {
var newAngle = Math.atan2(_ymouse-this._y,_xmouse-this._y)/Math.PI*180;
this._rotation += _root.easeRotation(this._rotation, newAngle, 6);
}

Where mcGun is your object that will rotate.
But this will have a funny moment, since Math.atan2 returns a value between Math.PI and -Math.PI, and when your mouse is at, say, 8 o' clock, and you move it towards 10 o' clock, the rotation will occur all the way around, counter clockwise...
With a few more lines of code, you can, modify the easeRotation function, and make an easeRotationShortestAngle version...

Cheers.

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TomMontgomery In reply to ArtBIT [2006-10-31 13:11:49 +0000 UTC]

thanks you this is very helpful i have been trying to work on a code like this for months

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The-Titan [2006-10-23 12:05:49 +0000 UTC]

wow, i cant just not fav this, lmao

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ArtBIT In reply to The-Titan [2006-10-23 20:29:11 +0000 UTC]

XD thanks

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maromi-cm [2006-10-20 21:45:05 +0000 UTC]

Wow! It's coming along great, love! I love it! His flips are cool too xD Like one of those action movies -shwaaah-

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ArtBIT In reply to maromi-cm [2006-10-20 21:53:57 +0000 UTC]

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Eredor [2006-10-20 17:45:16 +0000 UTC]

ok..
great progress...
a couple of things though...

when i press w his arms go back and you lose control over him, you can just click to shoot, but not aim nor walk.
and the double jump movement isn't really smoothe.....

so...


FIX IT!





p.s: ding bats = cool!

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ArtBIT In reply to Eredor [2006-10-20 18:23:48 +0000 UTC]

Pressing "W" is not a bug, it supposed to do so. That is an animation that is supposed to occur when the player is attacked, and since nobody can attack him, I had to trigger it somehow... I could use a different letter though, not so close to the movement controls...
And the doubleJump isn't smooth enough?!? ...dude you have some really high standards...
...especially for a flash game... give me a link to a flashGame that has a smoother movement animation, and only then I'll take your critique into consideration...
I think it is smooth enough... and that it even sets some new standards in flashGaming...

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Eredor In reply to ArtBIT [2006-10-20 20:20:23 +0000 UTC]

it's just when you press teh space again, tehn for a split second when the double jump animation starts it feels too fast...


and about finding you that game... if i can find that game... you'd be sorry you've dared me

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ArtBIT In reply to Eredor [2006-10-20 21:39:20 +0000 UTC]

I dare you!

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soapaintnice [2006-10-20 13:28:43 +0000 UTC]

Looking great!

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ArtBIT In reply to soapaintnice [2006-10-20 18:33:26 +0000 UTC]

More or less...

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katat0nik [2006-10-20 12:22:57 +0000 UTC]

Holy crap, this is getting so good! I like the double jump & dual pistols I can't wait to see this finished

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ArtBIT In reply to katat0nik [2006-10-20 16:00:49 +0000 UTC]


...soon....

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Immortal-Bliss [2006-10-20 09:50:20 +0000 UTC]

Woooow dupli skok je extra...svaka cast svidja mi se kako padaju "shushmishi" kad ih ubijash i kako leti zemlja kad pucash u zemlju svaka cast vidi se da si se trudio samo tako nastavi. Shto se tice fps-a na high mi je 23 a na low mi je 24.

Poz

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ArtBIT In reply to Immortal-Bliss [2006-10-20 18:27:44 +0000 UTC]

MisliΕ‘ da je dobro kako izgleda kada ubijeΕ‘ Ε‘iΕ‘MiΕ‘onje?
A őto se FPSa tiče, download-uj igricu, i startuj je sa hard-a preko flash player-a... tada lepo radi čak i na high-quality (29FPS)...

Thanks

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Immortal-Bliss In reply to ArtBIT [2006-10-20 18:36:03 +0000 UTC]

Dobri su shishmishi sad dodaj neke zobijeee ...bila bi fora kad upucash zombija da mu recimo otpadne ruka kad ga pogodish prvi put a iz drugog da ga ubijesh ili da mu otpadne glava,uglavnom kao malo tezi protivnici (hotju zombijeeeeee).

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ArtBIT In reply to Immortal-Bliss [2006-10-20 19:52:22 +0000 UTC]

Zombiji su veΔ‡ delom animirani, ali mnogo mi je lakΕ‘e bilo da isprogramiram slepeMiΕ‘onje... a iako nemaju mozak, AI za zombije Δ‡e mi biti izazov, čak i najprostija varijanta Δ‡e biti prilično zajebana... jer taj FPS mora biti makar preko 25...

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Immortal-Bliss In reply to ArtBIT [2006-10-20 20:27:07 +0000 UTC]

Ahammmm pa sretjno

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