Comments: 55
th1rte3nthsora [2008-03-17 08:39:23 +0000 UTC]
this is probably a big ask, but could u make a dowloadable fla. for us noobs who dont know shooting actionscript?
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hiugo [2007-01-16 15:34:32 +0000 UTC]
oh God! I can't stop playin' it!
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StarsWarsGuy [2006-12-06 20:00:22 +0000 UTC]
I can sit and do this for HOURS!!
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StarsWarsGuy In reply to ArtBIT [2006-12-08 19:57:40 +0000 UTC]
I have it's very nice!
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Eelel-Kielat [2006-11-07 05:45:20 +0000 UTC]
this is good for releasing stress from ungratefull co workers
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genericname281 [2006-10-29 11:25:56 +0000 UTC]
Oh, I see that I was not supposed to fav it. But its too cool to go unfaved!
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chimbad [2006-10-27 17:47:11 +0000 UTC]
Super mi je kad drzi shotku iza ledja....a i ostalo je super...ajd zavrsi je na vreme...mani se da odgovaras na komentare.
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FlameReaper [2006-10-27 11:47:42 +0000 UTC]
nice but iut seems a bit dark. i can barely see the character and the floor. might just be my moniter though.
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ArtBIT In reply to FlameReaper [2006-10-27 12:42:42 +0000 UTC]
It's probably your monitor settings, but the newer version is a bit lighter...
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genericname281 [2006-10-27 11:11:46 +0000 UTC]
This is cool.
I like the shotgun sound fx.
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Xarte In reply to ArtBIT [2006-10-27 15:42:29 +0000 UTC]
send it just when you finish, anyway.. thats not a problem oO
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TomMontgomery [2006-10-25 12:34:05 +0000 UTC]
Wow walking and jumping motion is smooth and all the actionscripting is faultless, I was just wondering if you could please help me out ? I have been trying to find a code to attach to weapons that can detect mouse angle and move across the screen with your character as you have for your gun, arm and head what are you using?
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ArtBIT In reply to TomMontgomery [2006-10-25 17:12:03 +0000 UTC]
Though the actual code in the game is somewhat different, because of the angleLimitation of the movement, here's my basic easeRotation code:
_root.easeRotation = function(sourceRot, targetRot, ease) {
return ((targetRot - sourceRot)/ease);
}
With a note, that the function returns an easeValue, not the actual new rotation, so here's an example use of the code:
mcGun.onEnterFrame = function() {
var newAngle = Math.atan2(_ymouse-this._y,_xmouse-this._y)/Math.PI*180;
this._rotation += _root.easeRotation(this._rotation, newAngle, 6);
}
Where mcGun is your object that will rotate.
But this will have a funny moment, since Math.atan2 returns a value between Math.PI and -Math.PI, and when your mouse is at, say, 8 o' clock, and you move it towards 10 o' clock, the rotation will occur all the way around, counter clockwise...
With a few more lines of code, you can, modify the easeRotation function, and make an easeRotationShortestAngle version...
Cheers.
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The-Titan [2006-10-23 12:05:49 +0000 UTC]
wow, i cant just not fav this, lmao
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ArtBIT In reply to The-Titan [2006-10-23 20:29:11 +0000 UTC]
XD thanks
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soapaintnice [2006-10-20 13:28:43 +0000 UTC]
Looking great!
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