Comments: 63
AdamKop In reply to ??? [2023-06-15 19:25:28 +0000 UTC]
π: 1 β©: 1
KumoRocks [2022-07-02 16:25:40 +0000 UTC]
π: 0 β©: 1
sangenjin [2018-09-24 14:38:29 +0000 UTC]
It looks like how I thought the speeders in last jedi trailer looked, pilot in the middle and guns on the winds and maybe a closed cockpit... Not the flying scrap they actually presented... Nice piece.
π: 0 β©: 1
Keyan-Korshunov [2018-09-21 17:01:34 +0000 UTC]
This reminds me of the ski speeders in The Last Jedi. But this looks cooler.
π: 0 β©: 1
AdamKop In reply to Keyan-Korshunov [2018-09-21 18:52:07 +0000 UTC]
Oh yeah it kinda does
I guess the speeder from TLJ is similar to this one as this was made before the movie.
π: 0 β©: 1
Keyan-Korshunov In reply to AdamKop [2018-09-21 20:02:01 +0000 UTC]
Maybe it was a prediction. Be that as it may, it's still good.
π: 0 β©: 0
NickOnPlanetRipple [2017-04-12 18:45:11 +0000 UTC]
Beautiful successor to the B-Wing. Again, these are the kinds of radical changes I want to see in the new movies, to show what thirty years of development can do for these ships.
π: 0 β©: 1
AdamKop In reply to NickOnPlanetRipple [2017-04-14 07:18:55 +0000 UTC]
Thanks! Well, a standard B-Wing cockpit was spotted so I'm not sure if that's the case here, unfortunately. It seems that Disney wants to play it safe, but I'm sure that by the time Episode 9 hits, there will be a lot of new designs there.
π: 0 β©: 0
kharec84 [2016-09-22 17:13:38 +0000 UTC]
One of the main problems of the B-wing was that its cockpit rotation system was incredibly sophisticated and fragile. Often it would freeze up mid battle causing severe g stresses on the pilot. This fighter is a clear upgrade from this problem making the cockpit in the center stops this problem.
π: 0 β©: 0
ExTank [2016-08-13 04:26:08 +0000 UTC]
Ah, the old WEG D6 system! That brings back fond memories. Awesome fighter!
π: 0 β©: 1
VastaLa In reply to ExTank [2020-08-02 01:50:07 +0000 UTC]
π: 0 β©: 0
kharec84 [2016-08-06 19:19:26 +0000 UTC]
The main problem with the B-wing is its complicated servo rotating cockpit. The cockpit rotates according to the turns the b-wing makes. This rotation system breaks down frequently making the pilot pull uncomfortable g-forces the ship is barely flyable without the rotating system. In this starfighter that problem is solved if the ship locks up in vertical or horizontal mode the ship can still fly and fire.
π: 0 β©: 1
ExTank In reply to kharec84 [2016-08-13 04:23:52 +0000 UTC]
Agreed; this looks like a much more stable design than the asymmetric B-Wing.
π: 0 β©: 0
sh0069 [2016-07-03 03:24:42 +0000 UTC]
Beautiful ship, no complaints about the art at all. The stat block is great from a player perspective, but the gm will probably not like it so much...
π: 0 β©: 1
sh0069 In reply to AdamKop [2016-07-03 21:30:27 +0000 UTC]
If you're into role playing games, the west end games star wars books are my favorites, this is the system your stuff is statted for, it's worth a browse at least.
π: 0 β©: 1
ColonialChrome [2016-06-10 06:59:36 +0000 UTC]
Fantastic work as always.
Can't help but mention, since I'm fluent in WEG, that this ship's statblock is the single most munchkin thing I've seen since some kid tried to argue the case for a TIE bomber armed with a single shot Death Star cannon.
I mean, it's quicker than an X-wing, can match the Falcon past lightspeed, is tougher than a freakin' light cruiser, has better sensors than any scout ship on the books and WAY more firepower than the B-wing.
None of which has anything to do with the artwork, of course. I can't see any advantage to having them (and my brain is involuntarily starting a list of reasons why you wouldn't), but those rotat-o-dakka pods are sexy as all get-out. Which is a colloquialism I'm going to have to look up (brief pause) and still don't understand. Fair play.
π: 0 β©: 1
ColonialChrome In reply to AdamKop [2016-06-10 12:33:38 +0000 UTC]
I realise you're very unlikely to give the slightest hoot...
=====BRIEF EXPLANATION OF GAME MECHANIC=====
One of the tenets of the D6 system is universal scaling, so you're meant to work everything up or down with the idea you shouldn't have to roll all that many dice. So, say, 4D is a gun, 5D is a heavy gun, 6D is a REALLY heavy gun. This is true whether or not you're talking about a handgun or a star destroyer's weapon.
Lots of people missed this beautiful concept.
When using dice pools of hugely different things, Star Destroyers shooting droids, say, the idea is you remove dice from the defending pool rather than add them. So, a star destroyer is four levels higher than a droid, and so the droid would have -8D (two die per level) to resist the splodium, which effectively means if it gets hit it will vapourise.
So, when you're talking about a fighter with 10D damage you're looking at an author who's making munch - it's actually off the die pool range.
===== END OF GAME MECHANIC ===== BRIEF MENTION OF CONCEPTS =====
The other thing is the SWU has long been described as basically static - the idea is that whilst there are wibbles, the tech reached a peak tens of thousands of years ago. It's a bit like an axe; a six thousand year old axe design and a modern one aren't going to be substantially different, and there's no reason to think in a thousand years an axe will be any better then the ones we have now, or indeed, the six thousand year old one.
So, again, you've got the author misunderstanding the setting on a conceptual level as well as a mechanic level.
So, the Death Star, for example, isn't new tech, it's old tech - the surprising thing is anyone invested the resources to make a gun that big - no one really questions how it's done. Kinda like if the US manufactured an aircraft carrier that was long enough to be at dock in France and the US simultaeneously, the actual technology of being a ship is clear - that anyone would do something that grandiose isn't.
===== END OF CONCEPT =====
None of this is even slightly related to the art, of course.
I comment perhaps more than I should as I am a former aeronautical engineer by trade, scientist by nature and have spent thirty years developing the head-canon of how the SWU works, when I see your designs I find myself dissecting the engineering and usually get this lovely gleeful reward endorphine because your work is SO Star Wars, SO consistent, that it feels very real, albeit within the constraints of a fictional world.
There aren't many artists I could say that about.
π: 1 β©: 0
JackDrask [2016-04-15 11:27:20 +0000 UTC]
i like!
π: 0 β©: 1
AdamKop In reply to JackDrask [2016-04-15 13:25:22 +0000 UTC]
Thanks !
π: 0 β©: 0
WOLFMANNTHELYCAN [2016-03-25 04:18:46 +0000 UTC]
Short-range or Warp capable?
π: 0 β©: 0
James-Polymer [2016-03-20 01:14:44 +0000 UTC]
Excellent design! It reminds me of the German Focke-Wulf TriebflΓΌgel point-defense interceptor (Pictures & Specs here ), if only in appearance. I'd love to see a video game that combined Star Wars with a Kerbal Space Program-esque design element.
Sigh...well, a guy can dream... Β
π: 0 β©: 0
AltugBulca [2016-03-15 14:43:00 +0000 UTC]
Awesome job.Β Reminded me of my ownΒ design of slayn&KorpilΒ a few years back. (Check it out here altugbulca.deviantart.com/art/β¦ )Β The Stats commissioner supplied are WEG roleplaying game stats. Although out of print it is still the best way to experience SW on tabletop gaming.
π: 0 β©: 0
Rogue284 [2016-03-14 22:59:46 +0000 UTC]
That is a seriously legit looking SW ship.
π: 0 β©: 1
overseer [2016-03-14 15:06:12 +0000 UTC]
Very nice design! Looks like a B-Wing with a centered axis/cockpit. Cool idea!
π: 0 β©: 1
overseer In reply to AdamKop [2016-03-16 06:13:17 +0000 UTC]
It shows!
π: 0 β©: 0
Dave-Daring [2016-03-14 14:37:18 +0000 UTC]
Looks like a developement the Star Trek Phoenix (First Contact) or the NX ProtoType from Enterprise.
π: 0 β©: 2
AdamKop In reply to Dave-Daring [2016-03-15 09:08:52 +0000 UTC]
Oh yeah, now I just realised that even the wings fold a bit like the prototype from the Ent. That was one of my favourite ships as well!
π: 0 β©: 0
overseer In reply to Dave-Daring [2016-03-14 15:00:45 +0000 UTC]
That it does! I hadn't made the correlation, but you're right. One of the NX Alpha-Delta ships.
π: 0 β©: 1
| Next =>