Dudemon [2012-08-25 12:30:28 +0000 UTC]
Now, face-a-me, Mario Bison!
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aaniishh12 In reply to Cripzblood [2012-08-05 05:48:56 +0000 UTC]
use the emgswap.and u av to write the source emo.and rename the names in the emg using hex editor according to the names in the lua scripts.
c this tutorial for emgswap.
[link]
then u have to create an obj.emb file where there are texture and normal map files using kensou's tool.
in obj.emb, i use texture map(0) then normal map(1) then texture(0) then normal(1).(0,1,2,3)
in sf4,if a texture map(col.emb) has 4 dds files then col.emb files hav to be given numbers(0,1,2,3) and nml.emb files have to be given numbers like (4,5,6,7) when using ddsrefedit and avoid check add +1.
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