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| tgirlshayna

tgirlshayna ♀️ [9667970] [2009-02-13 12:14:41 +0000 UTC] "shayna" (United States)

# Statistics

Favourites: 20; Deviations: 37; Watchers: 7

Watching: 6; Pageviews: 6922; Comments Made: 168; Friends: 6

# Interests

Favorite visual artist: I don't have a fav
Favorite movies: Comedies, action/adventure, romantic comedies, romance, sci-fi, chick flicks, documentaries on all the basics, Politics, xenopolitics, UFO's and aliens, etc
Favorite TV shows: I'm not much of a TV watcher, but when I do it's usually TLC or discovery or animal planet, or nat geo. I sometimes catch the occasional Law and order and CSI
Favorite bands / musical artists: my all time favs are, Black Sabbath, System of a Down, NIN, Static X, Pantera, Supultura, Slayer, Megadeath, Metallica... The list goes on. It's safe to say I like anything that pushes the envelope regardless of genre.
Favorite books: Not much of a reader except for technical stuff.
Favorite games: RPG's are my favs, but I really like most tittles out.
Favorite gaming platform: My computer :P but I have 360 too
Tools of the Trade: Bryce, Blender, Hexen 3D, DAZ Studio, PSP X4, CS 5, GIMP, Serif photo plus, Nifskope, Creation kit for Skyrim :P
Other Interests: Modding TES V Skyrim

# About me

I don't consider myself to be an artist. I'm just creative when I get bored. I ran across this site a lil over 3 years ago when looking for a decent wallpaper for my desktop. I was blown away at what I saw here in regards to many of the deviations. How some of these images were created really intrigued me, as I could tell they weren't simple photoshop or paintshop creations. That's really when it all began. (Although I've been deviant for much longer than 3 years :P ) I had dabbled with PSP since getting my first PC about 8 years ago, but was never able to produce images like I saw here and other places on the web. That's when I began looking in to how it's all done, and started learning various softwares to that end. I have Blender and a number of image editing softwares, Bryce, Daz 3D and Hexagon2.

Like I said above, "I've been deviant for much longer than 3 years." As most can tell by my nickname, I am (or was) transsexual. So I guess it's safe to say that I was born deviant :P I have completed my transition so there's really no more "trans" in my life. My journey from one gender to the other is over. I think my submissions speak for me as far as my tastes and personality go, but if they fail to so adequately... I'm a happy go lucky, but complex person, I have a tendency to go with the flow, but if it's not to my liking, I take charge and steer it a direction more suited to my liking. I'm kinda nerdy, and love video games and making music on the PC. I'm a heavy metal biker chick that loves it loud. So that's me in a nutshell :) There's more, so don't hesitate to ask. I'm a very open person and love to meet new people. Thanks for reading my page :)

# Comments

Comments: 22

Ton-K300 [2013-05-30 21:32:00 +0000 UTC]

Thanks for the on Designation A

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tgirlshayna In reply to Ton-K300 [2013-06-02 10:26:44 +0000 UTC]

My pleasure Ton

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sed [2013-05-26 16:21:10 +0000 UTC]

Thankz for the comments Shayna

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tgirlshayna In reply to sed [2013-05-26 17:52:23 +0000 UTC]

YVW Sed. Thank you for sharing your great work

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davidbrinnen [2013-03-27 09:03:07 +0000 UTC]

Thanks for watching, although I have to admit that when I read your bio I was shocked to learn you listed "Blender" in the same sentence as Bryce. This is almost heresy - at least over at DAZ 3D... actually I downloaded Blender only the other day - part of my ongoing battle to figure out UV mapping. I'm back in my comfort zone of Wings 3D now... but if it remains comfortable for long I don't know - I've got an eye on the meshlab plugin.

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tgirlshayna In reply to davidbrinnen [2013-05-01 12:02:32 +0000 UTC]

LOL I totally feel you on Blender. While some nice renders can be done with it, it is insanely hard to use. Not intuitive at all. At the time it was the only program that was able to work meshes and export in gamebryo format, which is required for video games. I use 3DsMax now. Maybe I should update my Bio

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davidbrinnen In reply to tgirlshayna [2013-05-06 14:29:52 +0000 UTC]

3DsMax? Is that no also insanely hard to use? I remember trying a demo of it about ten years ago and being totally baffled.

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tgirlshayna In reply to davidbrinnen [2013-05-06 19:24:27 +0000 UTC]

I use the 2012 version, and it does have a bit of a learning curve, but is much easier to understand than Blender, by far. Overall, the UI is much more intuitive than Blenders and UV mapping is much more simplified as well. The sheer amount of what 3Ds Max is capable of is what gives it the steeper curve than say, Wings 3D. I actually use Maya more as a strict modeler than 3Ds Max. I mainly use Max for gaming mods, modeling armors and weapons, and Maya for purely artistic endeavors.

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davidbrinnen In reply to tgirlshayna [2013-05-29 11:12:37 +0000 UTC]

Sounds highly involved for a hobby, is this something you do for a living then - if you don't mind my asking?

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tgirlshayna In reply to davidbrinnen [2013-06-06 00:26:24 +0000 UTC]

Sorry it took me so long to get back to you, I must have missed your message. I take my gaming very seriously LOL I don't think I'm knowledgeable enough for real job yet, but that's the plan eventually. Right now I just do a bit of freelancing here and there. You know, simple stuff like business cards and logos, but it's a start.

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davidbrinnen In reply to tgirlshayna [2013-07-30 16:36:19 +0000 UTC]

Speaking of games... as well as Minecraft, the unwholesome addiction that is, I've also picked up Prison Architect - looks like maybe the game market and model is changing. Β Both these independent games have adopted the alpha release and development strategy. Β The whole community is essentially their test group. Β It's interesting to see games develop over time but it makes me wonder if in the future there will ever be such a thing as a "finished" game. Β Or if we are entering the realms of perpetual development cycles. Β Who could make another Minecraft now? Β If Minecraft is always in development and has been for years.

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tgirlshayna In reply to davidbrinnen [2013-08-17 11:50:16 +0000 UTC]

LOL ah Minecraft, I hear on that one I know what you mean, I think the idea is to create a virtual life of sorts. Much like the Metal Gear, Elder Scrolls, Halo and Splinter Cell ETC series have done. Players get to move through different phases of the player character's life and evolve with them. While at the same time allowing room for people new to the experience to come in and not be left out in the cold as to the overall story of the characters they're playing. Personally, I really like this aspect of games that do this, but I also see the advantages of the one and done approach for racing & sports games or a lot of the first person shooter games. Like Call of Duty, the wars keep happening, but you never play as the same character or era. There's also the one trick pony aspect.Β  A lot of developers do one thing, but they do very well. Like Halo for example, but it keeps the cash flowing, and this fuelsΒ  R&D for the next gen tech. Β 

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davidbrinnen In reply to tgirlshayna [2014-03-12 12:41:02 +0000 UTC]

Spelunky has got me at the moment. Β The daily challenge mode keeps bringing me back for more.

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TLBKlaus [2013-02-20 01:15:48 +0000 UTC]

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Ton-K300 [2013-01-08 10:45:27 +0000 UTC]

Thanks for the on 3 Rings

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Ton-K300 [2013-01-08 10:38:11 +0000 UTC]

Thanks for the 2 X 's

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Ton-K300 [2012-04-26 07:48:03 +0000 UTC]

Thanks for the Shayna I like your gallery!

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tgirlshayna In reply to Ton-K300 [2012-04-27 05:19:40 +0000 UTC]

YVW, I dig yours too Hopefully one day mine will be as impressive

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Ton-K300 In reply to tgirlshayna [2012-04-27 08:26:55 +0000 UTC]

Thanks Shayna

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DaRkFuSsIoOn [2010-06-18 06:51:31 +0000 UTC]

Hola! how you doin?

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tgirlshayna In reply to DaRkFuSsIoOn [2010-07-10 23:44:56 +0000 UTC]

hey I'm doin fine, how's things with you? I've been diggin the signals V2 skin cursors, icons, etc lately. I think they're cool with the Oscar skin I'm using on Firefox. but LineaRoja is still my fav I did a cool green look to it and blended a couple of other images for the wall and call it Green Hell I really like your style.

I'm still a newbie to skinning myself, but have a lot of the basics down with skin studio. If you have any advice that you think would help, I'd really appreciate it. I just submitted a wall here I did in PSP 9. I think the light effect is too strong I'm thinking about going back a few steps and redoing it. What do you think??
Take care
Shayna

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DaRkFuSsIoOn In reply to tgirlshayna [2010-08-03 10:58:44 +0000 UTC]

Green Hell ?
nice

any kind of help what you need just let me know, here is me msn messenger:
tattooskain@hotmail.com

on facebook, just type:
Juan Garcia

And thank you very much by your comments Shayna

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