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| eliotie
# Statistics
Favourites: 513; Deviations: 90; Watchers: 31
Watching: 41; Pageviews: 14311; Comments Made: 2228; Friends: 41
# Interests
Favorite movies: Spirited away, Fight Club, The lord of the rings trilogy,Favorite TV shows: IT crowd, Mythbusters,The Office
Favorite bands / musical artists: Metallica, Arch Enemy, Brentafloss, The Megas, Daft punk
Favorite books: "A song of Ice and fire" series, "Foundation" series, Arsene Lupin, 1984, The Pedestrian, The great Gatsby
Favorite writers: Isaac Asimov, G.R.R.Martin,Maurice Leblanc, Ray Bradbury
Favorite games: Mass Effect 2, Assassin's creed Bortherhood, Professor Layton, Phoenix Wright:Ace Attorney
Favorite gaming platform: Playstation 3
Tools of the Trade: Adobe Photoshop
Other Interests: Discovering the mysteries of the world
# About me
Not much to say. If you want to learn about me, then talk to me.# Comments
Comments: 335
Belen22 [2013-02-08 02:18:56 +0000 UTC]
hello my friend can do a banner for my account of GC, my name is IZeruelI and i like to have a banner of sieghart with my name thx
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HyperChronic [2013-01-27 21:22:24 +0000 UTC]
Hey! Hey you!
Came to tell you that you got tagged! [link]
You can do it if you like!
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eliotie In reply to SimonGannon [2012-09-24 11:16:55 +0000 UTC]
You're welcome! I really love all the extra technical details you in the description of your drawings. I might not draw, but I find that kind of info so interesting. Oh, and the fact that it's persona 4 art takes already pushes it 2/3rds of the way to an instafav
You can now count me as a fan of all you fine folk at MUSEbasement ^^
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SimonGannon In reply to eliotie [2012-09-25 04:31:38 +0000 UTC]
Thanks! Sometimes I feel like maybe I'm talking too much, but I have lots of thoughts when I draw, none of it happens in a vacuum - I feel like, for me, it's a part of what I'm expressing, I guess
Anyway, thanks so much !! It means a lot to me, and all of us!
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eliotie In reply to SimonGannon [2012-09-25 22:55:21 +0000 UTC]
I actually love that fact! The description fo your deviations actually have useful or interesting information other than the generic "was listening to this, commission for X, etc" which make much more enjoyable to read. I always love knowing what goes on in people's heads whenever they create anything.
You're welcome! I'll definitely pass by your booth every year I go to Otakuthon from now on :3
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SimonGannon In reply to eliotie [2012-09-26 06:13:41 +0000 UTC]
Thank you so much :0!!! I take that to heart, thank you! Sometimes when I write those, I feel very selfconscious... Maybe it's self absorbed to think I'm the only one that cares about such details!? I'll be sure to simply be honest in my descriptions areas. n__n
I'm going to try to incorporate more/different material to the talk at Otakuthon next year, so hit us up for our panels also, if you like that sort of thing! Ask whatever questions you like, and I love to hear and deal with the community at large. It's not just about 'drawing'. I think it can be fun to learn about the immense process that making comic books, or publishing of any kind, can be! It certainly makes me love my mangas that much more!
We all have our unique paths, but I really, really enjoy hearing the thought processes of other artists and creators too! While it may not be something I can use, it's certainly something that shows how unique art can be taken, when we're, for the most part, using the same rules (which is mostly what my workshops are about, rather than 'how to draws'. It's like a reflection of the universe and it's 'laws', in a microcosm I can understand. Except less dramatic??? Lol <3
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eliotie In reply to SimonGannon [2012-09-26 10:50:42 +0000 UTC]
Not at all!I find it adds an extra layer of depth because it seems like you're not only addressing whoever is viewing your art, but yourself as well. That personal touch is awesome and I find draws the line between really well drawn (technically) art and art that is just good overall. Obviously, it's a bit hard to criticize people on deviantart about that, when many of them are art students or mostly do commissions (and also since I am definitely not an art critic, as I'm not knowledgeable enough about it). It's hard for me to find examples of "well executed" but I can easily find examples of the opposite, mainly from the game Journey. I love absolutely every single part of that game. I really doubt that thatgamecompany would have been able to make that game what it is had everyone working on it not put a bit of themselves into it. That game is also what got me back into loving art and game music!
I had absolutely no idea you had a talk at otakuthon I will definitely try to attend next year!
To be honest I'm kind of shy when it comes to commenting or asking questions whether it's on panels or just on deviations. I either don't feel like I have anything to say or that the default "great piece!" is kind of useless (though I always try to leave positive comments for artists).
Oh, drats! I just realized that I have to catch my bus in 10 minutes ^^'
I'll add the rest of what I wanted to say once I get back.
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SimonGannon In reply to eliotie [2012-09-26 20:11:49 +0000 UTC]
Yeah, I think I'm definitely addressing myself too... It's like how you learn so much when you teach - it makes sure you can never just go through the motions.
Journey really seems like a project where people's input were taken seriously - I actually think it would be very hard to make such a serene game with a disgruntled staff! It was so beautiful, inside and out. I liked Shadow of the Colossus and Ico for that too. Very rarely does a game actually make you feel fear, especially once you're a seasoned gamer. Saved the world bunches of times. Been crunched to death hundreds of thousands of times. But when I saw the size (and peacefulness) of that colossus, my heart went cold. When I knew something was happening to Yorda, I felt awful for having left her alone so long. Journey managed to make me feel stuff too, and that's art.
I'm also very shy about leaving comments. I fav and run (after all, sometimes I just like it, I don't know why yet. 'Awesome' doesn't feel like I'm really saying anything) I basically don't unless someone's asked for critiques, even informally. I tend to say what I think. Every piece of art could probably be done better, and that never really goes away, no matter how good you ever get. I feel like if I see something, I should point it out, so that we can all get better. I think a lot of people really don't appreciate that, and that's only hurting themselves. I'm really nervous about submitting my art. I don't put up about half of it. Because I don't want my mistakes to show. But I post all the same when I can drum up the courage, and I'm prepared for someone to pick it apart. It's for the best... I've been trying to be more courageous!!
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eliotie In reply to SimonGannon [2012-09-27 10:50:36 +0000 UTC]
(sorry for the late response, every time I started typing up a reply I was rudely interrupted by realizing I had chemistry homework )
I am really tempted to get that Journey collection just to get the behind the scenes videos. You're totally right about how Journey was a team effort. Because they had a pretty small development team, everyone's input was probably taken. Whereas big blockbuster games such as COD lack that aspect, since the main team is probably 5-6 times bigger than the Journey team and because they outsource parts of the game to smaller devs. I never finished shadow of the colossus, I played it about half a year ago. I enjoyed the environment, the colossi, the music, but I just couldn't stand how it played. It didn't feel "tight" enough, it was really weird.
Journey definitely made me feel a whole range of emotions, which I find amazing considering that it's maybe an hour or two long.
"'Awesome' doesn't feel like I'm really saying anything" that is exactly what I tell myself whenever I really want to post a comment but can't find anything to say. I rarely criticize drawings on their technical aspect, because I really don't consider myself knowledgeable enough to do so. I actually loved the rare times someone gave me a suggestion/criticism about something I did, because it was a mistake I knew about, but couldn't figure out how to fix and the other person helped with that. I think it's all about how you come off as when criticizing the piece. I've seen some people sound like real assholes and give useful advice, but the artist didn't listen because he was off-put by the commenter's attitude. I understand how you feel.In my case, I try to play some video games competitively, but I'm too nervous/scared to play against other people because I'm afraid I'll be totally lousy/they'll judge me. It's really hard to overcome that fear, but I've been doing it more often and every time I was rewarded for it. tl;dr You should definitely post more of your art; First, because it's awesome, and second because it can benefit you much more than it could hurt you.
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SimonGannon In reply to eliotie [2012-09-27 20:52:38 +0000 UTC]
Yeah! I've been trying to be brave! I think being in the fighting game community, however peripherally helped me really understand that I have to be out there to get better. Studying only goes so far, it's like playing against the CPU - It gives you bad habits, and isn't dynamic enough... I can learn inputs & execution all I want, they'll be useless to me unless I'm out there really using them in battle!
I try to point out at least one good thing about the drawing too! That helps - besides, it's actually just as useful to find out what was particularly successful in a peice too!
Yeah, I tried to replay Shadow recently, and it does have some control and camera problems- it was just so impressive for its day that I never noticed the first time. We've seen a lot of cool stuff happen since then! I wish games stayed exactly how we remember them! XP
Yeah, big budget always loses some of the magic - everyone just shows up to do their job, they couldn't put much into it even if they wanted to. There's always something special about small teams. They're just so difficult to keep going. Small teams can't market the same way, and the games are often smaller in scope. The guys who did shadow were really lucky to have Sony backing them, for example. Small teams don't always make something worthwhile, but they have a better chance of making something magical!
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eliotie In reply to SimonGannon [2012-09-27 21:40:13 +0000 UTC]
Holy shit, the fact that you're part of the fgc just made you extra awesome in my books What games do you play? I definitely agree. It's not about learning the inputs, it's about being able to convert that overhead you just hit into that 80 hit combo you memorized.
That definitely helps, and, now that I think of it, that's actually what most people who I like asking criticism from do. It's really discouraging to try and improve something over a long period of time if you don't get someone to actually tell you that you've improved.
I agree with you there. Often going back to a really old game ends up in disappointment, because it doesn't hold up to the memories we made of them.
I always had amazing memories of playing Pokemon Leaf Green, but going back to it recently made me realize how my tastes and gaming in general has changed. Games became more serious, which gave us great games like Mass Effect and Uncharted, but they kind of lost that charm they had back when the business wasn't that big.
(It's kind of hard to put into words xP)
I say it really depends. There are many big budget games that have a lot of personality. First game that comes to mind is Uncharted 2. That was a AAA game, done by a pretty big studio, but , from I could tell by the behind the scenes videos, everyone working on it was really passionate about realizing the vision they had come up with. I think game companies need to find a balance between letting the creators do whatever they want and turning a studio into a game factory.
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SimonGannon In reply to eliotie [2012-09-27 23:59:57 +0000 UTC]
I'm a King of Fighters person, but XIII was a little hard for me, I'm a KoFXI fan - I'm not in the competition bracket AT ALL XD But I lived with a bunch o gamers while I was a tester, including Woolie [link] who was a big contributor to the Montreal Street Fighter community.
He taught me a lot of theory, but I didn't practice enough - just like with art, haha ! He would play day and night after 4 came out. I think my execution is as good as it is only because his stick clicks entered my subconscious through dreams lol I can click different ones out on a table XD Training for stuff like EVO is srs business haha! I'm just a hanger on really. But going to matches was really awesome. You can totally spectator at these, it's very exciting. Knowing a bit about it made it better. Like a real sport
I miss 'adventures' - The pokemon games are pretty good at preserving the sense of 'fun adventure' rather than the more serious and 'cool' stuff. Come summer, I long to have a new adventure like that!
I met a dude who was in charge of the level design (pretty sure?) for Uncharted at a wedding once, he was an extremely cool person who had a wonderful speech for the groom. He was also wearing a totally awesome and unusual suit. I got the impression that I wanted to be him. XD I haven't played those games, but they've been recommended to me a lot. I got the impression everyone there worked very hard... It was clear he did!
(I usually pick up just about every major fighting game that comes out, but I can't say I'm good at any of them... P4Arena is my lastest, for obvious reasons. It's totally good! I would like o get good at a character like Naoto or Kanji. I have a lot of trouble with those 'special' characters. Mark of the Wolves and SF3rd Strike are others I tend to default to, even over some newer ones...)
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eliotie In reply to SimonGannon [2012-09-28 00:34:02 +0000 UTC]
Woah, I had no idea you were that hardcore into the scene I've been super busy with school stuff lately so my already poor execution and skills have dropped even more xP I've almost always mostly been a spectator, though I consider myself pretty knowledgeable of the metagame. I'm much more of a marvel vs capcom guy myself (which mostly means that I enjoy those games more rather than I'm better at those games xD) though I've also played a bit of Skullgirls and I've been practicing some chie combos in P4A. For a while I couldn't understand the appeal of SSFIV, but I have been getting much more into it since evo 2k11 and I enjoy it much more now.
I totally agree about the real sport part, haha
I think those "fun" adventure games are the gaming equivalent of summer jams. I don't usually listen to pop or hip hop or whatnot, but during summer I just really feel like some upbeat happy "summer" songs, and I think the same applies to games. Sometimes you just really wanna play a super game-y game. Today, most games that satisfy that itch are generally smaller "indie" games. What's great is how indie games are becoming more and more popular. It's really refreshing to have those games available after coming out of a game store that had 20 different military shooters on shelves.
Oh my god I am so jealous of you right now xD The Naughty Dog guys seem like super cool guys and gals that are also incredibly talented. I can't believe you haven't played those games yet! Add me to the list of people recommending those games to you.
They're really (excuse the clichΓ© expression) a cinematic experience.
I absolutely LOVED persona 4 arena. It has arguably the best story of any fighting game and all the new systems are really refreshing. (this is coming from a capcom fighter guy, so I don't really know if those systems are just copy pasted from other arc systemworks games) I absolutely hate playing against Naoto, especially because I play as Chie. My aerial options are little to none, so my main points of entry are on the ground, meaning through all those pesky traps xP
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SimonGannon In reply to eliotie [2012-09-28 04:05:36 +0000 UTC]
From my not particularly extensive knowledge, 'copypasta' doesn't describe P4A, but it's definitely calls to them. I was thrilled when I heard they'd be handling it. It's in the bag! And it's totally legit. I'm not that hardcore in the scene at all XD But I do genuinely enjoy that scene, and I happen to know some doods, just by happenstance.
Yeah, All Those Shooters get me down. I might have played more of them if there just weren't so many of them, and they all look the same (even though this is arguably untrue - it still gives you that feeling.)
How'd you like the new MvC? I've gotten such odd mixed reviews. It's actually one of the recent ones I don't have yet - mostly because I never liked MvC2, basically because people would cream me in high school XD The game felt particularly unfair, I got shut out a lot back then
I'm pretty sure my old roommate has those games! I'll check them out :3
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eliotie In reply to SimonGannon [2012-09-28 10:47:01 +0000 UTC]
I don't think anyone else would have been able to handle making that game.
Fine, it might not be "hardcore", but for someone who knows nobody else (locally) my level interested in competitive fighting games, it's pretty cool
The only time I ever play shooters is when I have friends over and we want a 4 player split-screen game. That's the only good thing I can give them. I haven't played much of the newer Halo games, but they seem to not follow the formula of the modern day shooter and look like they actually have some personality to them.
Oh, boy, it's pretty hard to describe UMvC3 xD
It's a much easier game to get into than MvC2 and the early learning curve is not too harsh. It's really flashy and it contains a lot of really popular characters which makes it arguably the most fun fighting game to spectate even if you don't have a clue what's happening. To the untrained eye, it would mostly look like a button masher, but there is so much happening in there. The change in the control scheme simplified the game compared to MvC2, but it also made it much faster. Like SSFIV, it's still like a game of chess but there aren't those "no one is moving" moments where both opponents are reading each other. All the decision making is made much faster and it demands a lot more reflexes than most games. The roster is relatively balanced. Sure, there are some characters that are kind of broken, but there are a lot more characters in the upper part of the tier list rather than in the bottom. As I said, it's a really hard game to explain, but it's definitely good. After all, it probably is the most popular fighting game at the moment (in NA at least). The hardest thing I've found is learning combos for all 3 of your characters and your alternate teams when those combos are so execution demanding
I'm personally taking a break of it because I never have enough practice time to improve my skills, though I still love watching matches.
Whenever my friends ask me why I enjoy the game so much, I just show them this [link] @11:10 I don't know any other game that can get me as hype as mahvel
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SimonGannon In reply to eliotie [2012-09-28 17:41:00 +0000 UTC]
SCOOPS
HAGENDAAS
(Scoops became something I say to my rats all the time, as a word for picking them up. XD Just like 'salt' became a word for the poor loser face. I have to keep explaining it to people. It's a good word haha. A lot of these fitegame words are these fun (often food related) contextless exclamations. OooO SALT
Probably because the game runs so fast XD I have to thank MvC for Yipes at the very least. Love that one video!!)
PRINGLES
Oh man! Super hype video, I love these. Surely you've seen the daigo one? It's the most amazing thing I have ever seen. [link]
My mind boggles every time I look at it, and it makes me want to play
From what I understand people expect Arena to appear as a competitive fighter! I'll be especially interested in seeing some high level play soon :0
I saw a few interesting zoning vids on MvC3, but it still seemed like a mess with too much going on XD I can't play smash bros either though, so it's me. <_< I'm glad to hear it feels fun! The quality of fighting games as a whole has really soared. Skullgirls blew my mind. I'm a big animation fan, so I've been rooting for them :3 I hear it's appropriately deep too! (I loved the art deco HUD)
I wish I had the time to pursue them, it's such a fantastic community! I really want to go to evo someday, particularly if Woolie's still playing :j At least to support Montreal! We wanna put the place on the map as scary XP I'd say we have about 3 truly scary dudes. I wanna see them get talked about! I think that's something all Canadians have deep in their heart XD Guess who's awesome at a thing?! CANADA OMG I think Montreal also prides itself on having a really great videogame culture and production... It would be great if Montreal could say it competes at something like EVO.
If you ever end up in Montreal, there's a small cafe that has free 'arcade' units called Foonzo, off Ste.Cathrine. This is where you'll find MTLSF practicing. They're actually custom built cabinets with TVs and XBOXes in them. The dudes that set up the place basically made the place for this purpose. It's free so they can play all day, and it's not at somebody's house with a single TV. It's a pretty rad place to hang out, with specialty teas and beer. You'll have to check it out if you're in the area for a convention or something!
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eliotie In reply to SimonGannon [2012-09-28 21:59:43 +0000 UTC]
I've never heard of either scoops or hagendas o.o but they definitely sound like fgc terms
Duhh, that video is a classic!
My current favorite videos are [link] and any game where Marlinpie plays [link] and [link]
Arena definitely has the stuff to become a super serious competitive fighter, but it all falls on how long people will keep playing it. Skullgirls was a fantastic game, but now the community is almost dead.
It really is, if you're not used to it. I've gotten used to it and I've started being able to see decisions as they're being made if not a bit before.
The most contact I've had with the community has been as a lurker, but it does seem fantastic! Going to evo, whether to participate or spectate is definitely a dream of mine. To be honest I think Montreal currently has the scariest players in Canada, but we still have a long way to go if we want the entire country to get recognized as good.
I've actually known about foonzo since one of the Canada cups where I saw MTSLfer compete. I met a couple of the guys from there while watching the Otakuthon marvel 3 tournament. It seems like an awesome place which I need to visit, though my trips to Montreal are more or less frequent. Hopefully that will change next year if I'm accepted to Vanier
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SimonGannon In reply to eliotie [2012-09-28 23:57:17 +0000 UTC]
Hope you make it!
Those vids!! I can't help but like this community XD;
I think Yipes' smack talk is responsible for a lot of the colourful ones XD [link]
Nobody playing Skullgirls?! I am dissapoint :0
I can see telegraphs with KoF, but each series seems to really have it's own language (um obviously I guess XD) - It's pretty simple to pick up, but it does take a bit of effort for me I learned to know what I was doing in SF and KoF, a bit o Blazblue in there, when it came out, but some fighters continue to dazzle me - Even though some of those are hyper fighters, I feel like some are more 'hyper' than others XP It's probably just superficial
I wish I could go at least to the Otakuthon tourneys -_- But I'm stuck behind my booth or running the panel so I've -never- actually been able to -go- to Otakuthon XD;;;;
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eliotie In reply to SimonGannon [2012-09-29 00:13:13 +0000 UTC]
So do I It's mostly a question of money; Las Vegas ain't cheap.
You should watch Seasons Beatings: Ascension, it's streaming right now and it's really entertaining!
Yipes is just so silly.
I mean, I'm sure there are some people, but,from what I can tell, the community is really suffering.
That's why I mostly stick to capcom fighters, and to a certain extent 2D fighters. They all pretty much employ the same basic concepts: Mixups, traps, zoning, etc.
You are totally missing out! You definitely need to go around the convention floor! My favorite part of the weekend was the artist alley, but just walking around through cosplayers is really fun.
You should use your position of influence to find some time off to go around
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SimonGannon In reply to eliotie [2012-10-06 21:14:43 +0000 UTC]
It seems like my position of influence mostly ensures I spend the entire weekend frazzled XD;;;
Darnit! I missed the stream XD;;; This is how I miss everything
You're right 2D fighters have basic common mechanics. I think it's what makes me willing to continue to pick them up all the time I know I'll at least be able enough to play through.
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eliotie In reply to SimonGannon [2012-10-13 23:36:26 +0000 UTC]
Aww, what's a position of influence worth if you can't use it to slip away from your work to go wander around an anime convention every now and then
Aww, you missed a fun tournament! Too bad we're kind of in the fighting game "break" season. Not much streams or tournaments until after christmas/the road to evo starts again.
Yeah, definitely. For me it kind of comes down to the style of 2D fighting. I can't get used to games like soul calibur or tekken, but also stuff like KOF. I'm coming around to blazblue thanks to Persona 4 arena.
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SimonGannon [2012-08-07 17:27:30 +0000 UTC]
Thanks for the watch!
Gallery's lookin' great :3
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SimonGannon [2012-08-07 17:20:35 +0000 UTC]
Thanks so much for the watch! Hope you enjoyed Otakuthon and MUSEbasement!
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eliotie In reply to SimonGannon [2012-08-07 21:27:11 +0000 UTC]
No problem, and I loved both Otakuthon 2012 and your table ^^
I'm a big fan of your Twewy pins and this year I also ordered a sketch commission and ended up upgrading it to full color because of how much I loved it, so keep up the awesome work!
Hope to see you guys there next year
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SimonGannon In reply to eliotie [2012-08-07 23:20:02 +0000 UTC]
We'll be there! We have a lot of fun stuff planned for this year, so I'm already excited to be there :3
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eliotie In reply to SimonGannon [2012-08-07 23:22:28 +0000 UTC]
Yeah, otakuthon 2012 only just ended and I'm already excited for next year's! :3
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eliotie In reply to Lozchic [2011-07-20 03:28:19 +0000 UTC]
Thanks~
I haven't talked to you in like ever.
We should catch up some time 8U
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Lozchic In reply to eliotie [2011-07-20 03:49:31 +0000 UTC]
Anytime!~ ^_^
And your right, it has been a while. o:
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eliotie In reply to Lozchic [2011-07-20 21:22:17 +0000 UTC]
Do you still only go on AIM, and only when at the library?
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Lozchic In reply to eliotie [2011-07-20 21:58:36 +0000 UTC]
Nope. I'm online at night now. O:
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eliotie In reply to Lozchic [2011-07-20 23:47:55 +0000 UTC]
When is night? 8U (as in what timezone)
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eliotie In reply to Lozchic [2011-07-21 00:22:30 +0000 UTC]
I'm on and you aren't 8U
So yeah.
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