Description
A preview short preview of my mascot :3. I'll probably change her outfit again
I decided to make her (Mikazuki Katsu), as my mascot. This is one of my personal projects that I have been working on, which will be used for promotion, demos, advertisements, and many more.
Planned Features:
- Body Movements. Aside from head tilts/turns, eye and mouth movements. She'll be able to move her hands and legs at certain points. Her movements are restricted, as this is just a flat 2D image. It is possible to make it move in 3D, but it will be very tedious to make it...
Alternatively I can make a 3D model once I upgrade my PC, but using Euclid (converts the front, back and side view of the 2D image into 3D), which is also from Live2D. I have done 3D modeling but unfortunately, it's not my passion :\...
- Wide Array of Expressions.
- Physics Settings. Hair, clothes or other parts and props will have its own physics settings to make the model look more lively.
- Voice. Currently she'll be speaking in short phrases or words. Japanese and English language. Currently in progress as I need to create her voice bank and individually edit each voices to make it sound more human like and natural. Although, I have found some programs that I can use but I want her voice to be a bit unique.
- Customization. Textures can be changed, added and/or removed
- Interaction. User can interact with the model and model can interact with user. For the model-user interaction, I'm thinking of adding a chat bot functionality, or even voice recognition.
- Can be used in FaceRig or any other Facial Tracking apps.
- Augmented Reality (AR). I have already tested some AR kits and so far its doing good.
- Mobile and Desktop Versions. Ideally, the project should work on both platforms.
I am basically creating a virtual assistant to handle some of my workload ahaha.
I really hope I can integrate the available resources I have to make it possible.
**********
Current Progress:
I already have rigged the main and default texture, which is ready for animation. She already have a temporary voice that I'll be using for tests. She can be used in FaceRig, but it needs some adjustments on the parameters. The model is so far showing up when I imported it to AR kits.
As of now, she'll be used for short animations
Started from doing illustrations... ended up trying to make an A.I. ahaha