BluePixieArt [2018-04-02 23:43:32 +0000 UTC]
In Blenders internal rendering engine, there's an option in it for line edge, but cycles doesn't have it unfortunately. its one of those things thats only in Blender Render. I've used it before and it works like MMD's lines if i remember correctly.
👍: 0 ⏩: 1
vasilnatalie In reply to BluePixieArt [2018-04-03 16:50:06 +0000 UTC]
Oh, didn't know that. I don't think doing it like this, with camera ray visibility and a second mesh, will be any slower. Realized the right way to do the displacement is in the nodes with experimental features + true displacement for a per-pixel relative line. Could use vertex color or a texture to tune line thickness as well that way.
👍: 0 ⏩: 1
BluePixieArt In reply to vasilnatalie [2018-04-03 17:00:27 +0000 UTC]
Yeah that would work, the only fallback that I can think of off the top of my head is dense mesh being doubled for lines, I don't know how the blender internal line settings work but I've used both ways and are both pretty viable options depending on whether you use blender internal or cycles
👍: 0 ⏩: 0