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TheLadyJ — Anchors away! DiD

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Published: 2015-10-14 13:05:33 +0000 UTC; Views: 12515; Favourites: 113; Downloads: 209
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Description Never trust a free cruise to the Caribbean. There are no free lunches, even for bomb shells.  ...As Zoey learned too late.


I wanted to try something with perspective and lines and line weight, or whatever.  I figured some peril was long over due! I feel extremely satisfied with the hair and posing, some of it is more clunky in some spots, but overall I'm happy with my progression.


13 layers and about 6 hours of work and about 2 hours of clean up, along with experimenting.





Thoughts appreciated.
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Comments: 10

CrimsonParkDog [2015-11-29 23:25:14 +0000 UTC]

Looks like her hopes of being rescued are SINKING fast

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Crab-Hermit [2015-10-15 10:08:06 +0000 UTC]

You're picking up this new medium really well. It really makes me happy that you're drawing more lately!

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Waregachi [2015-10-15 05:42:02 +0000 UTC]

You know what I think is the coolest thing of all? That your digital colors look the same as your marker colors. Like, the brightness and colors are the same. Usually I see digital artist go the way of or try their hands at traditional and their coloring style is different and usually faded or washed out (kinda the nature of most marker beasts) but you are going from traditional...and being very vibrant and contrasting...to working with digital with the same style. I love it. So much. Ahhh

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PennDreadful [2015-10-14 16:54:49 +0000 UTC]

The colors on the woman do rather jump out at the viewer, don't they? She contrasts well with the water's tone, I think.

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johner2 [2015-10-14 15:30:52 +0000 UTC]

Can't beat a classic DiD scenario

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caocaothedeciever [2015-10-14 15:30:06 +0000 UTC]

glub glub glub!

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animal-delos [2015-10-14 13:46:58 +0000 UTC]

Welp she's in trouble. Nice drawing, LadyJ ^^

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TheLadyJ In reply to animal-delos [2015-10-14 14:15:17 +0000 UTC]

Thank you kindly!

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erosarts [2015-10-14 13:38:15 +0000 UTC]

I think this is one of those instances when a digital artist should embrace what the computer does best.  I've done several scenes with layers of bubbles now, and I think the way to go is to create a couple of separate "master bubbles" and then copy and paste and scale them (or copy them into your tool box as a brush) all over the place in different layers with different degrees of opacity.  Then I hand-draw some bubbles with a nice funky brush that gives me a pleasant sort of gradient swirl on the in-between layers in order to break up some of the "perfection."

As a whole, I'm liking what your doing with the digital stuff (although I'm not a big fan of digital, myself), but I think you should use it to discover how you would use a digital art tool, as opposed to trying to make it express what you already do.  You don't need a computer for that.  Your markers and watercolors and paints do that fine already.  You and your art are going to change when you go digital, because the thought and execution processes are different, and I think maybe you should think about just flowing with that as opposed to trying to make it look like what you already do.  Just my two cents.

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TheLadyJ In reply to erosarts [2015-10-14 14:06:16 +0000 UTC]

Well, concidering this is all a learning experience, I think we're covering the whole 'discovering how to use digital art as a tool," like god damn Megellan. The Mona Lisa comes later, right now, it's merely sandbox time and Peril is a pretty easy avenue for myself. Sugar Skulls a close second. I like that it, for right now, seems a little bit 'more of the same', because I had no idea of what aspects of style would transition from paper to tablet. Some of it is muscle memory, others, a hammering. I personally like the look of hard shading.
But yeah, the Mona Lisa comes later. I'll be interested in seeing how 1) commissions will work, 2) what a year will do.

Thanks for your thought.

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