Roxor128 [2009-04-26 13:57:34 +0000 UTC]
I think part of the appeal of your work is the slightly polygonal look your outlines end up with. I don't know if you're aiming for that, but it works. Your characters often look like they could be 3D models used in a game but rendered using non-photorealistic techniques.
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Lonemecha [2009-04-11 03:42:48 +0000 UTC]
"My, you do look calm today." *reveals grenades in her hands*
O..o
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