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srtipzzz
— Level 1 - ''Habitable Zone''
Published:
2022-12-14 16:02:12 +0000 UTC
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Description
Survival Difficulty Class: 1
Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways.
crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. They are known to change in appearance and disappear when not in a direct line of sight or when unlit. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly. These entities rarely attack in groups and tend to avoid light and large gatherings of people. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose.
Bases, Outputs and Communities:
M. E. G. - (Major Explorer Group) - Base Alpha
B. N. T. G. - (Trader's Keep)
Tom's Dinner
Entrances: Get here from
Level 0
by noclipping. This Level has many entrances; opening ordinary doors in many Levels has a good chance of leading to Level 1. Additionally, climbing one of the trees in
Level 11.1
, the end of the fifth event in
Level 92
, and completing The King's trial in
Level 94
are all reliable ways of returning to Level 1.
Exits: You can leave Level 1 by simply continuing to explore the Backrooms. Wandering down any extended hallway often leads to
Level 2
. Finding holes in the wall will lead you to
Level 19
. Where the ceiling has paintings on it, noclip through and you will be at a
party
!
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