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— ~Masters of Combat~
Published:
2017-06-25 02:37:12 +0000 UTC
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Description
"The world is cruel and the dangers that it presents are never-ending. The best one can do is learn the vital skills necessary to protect themselves."
- Master Shroom
In the olden days of Elderis before heroes and titans, threats to prosperity were minimal yet evident. The small-time crook was a daily occurrence but they hardly accomplished anything. But over time, this threat rose. Crooks became vandals. Vandals became bandits. Soon enough, crime in Elderis was dominant and many citizens surrendered their hope for a peaceful society.
Three particularly skilled youths rose to the call for arms. They battled their way through villages and towns, seizing order in their path. But like a candle, darkness would merely evade them. Upon moving to their next destination, the towns that they had saved prior would fall to chaos once again. Once again like a candle, time was limited for them. Should they not spend their time in life wisely, Elderis would surely be doomed.
And so, the executive decision was made - to end their trek around Elderis. Instead, they settled down upon one of Tiamak's tallest mountains and built a tower. This tower was to be a forgery of heroes. Individuals traveled to this tower in hopes of being trained by the three, who are at this point adults and masters of their skill. It is through this establishment that returned prosperity to Elderis. Hundreds of newly created heroes kept this world in line.
The masters who are responsible for this massive success are: Master Thorn, Master Shroom, and Master Claw. They are currently aged and nearly retired, but they aren't done with their role on Elderis just yet.
Master Thorn, Art of Weaponry:
Holding uncanny proficiency of all types of weapons ranging from blades and bows all the way to flails and fans, Master Thorn is able to harness any item given to him to its truest potential. He stresses great discipline in this regard as every weapon, even those that look almost identical, have special requirements.
- "Every great weapon should be used as delicately as how it was crafted. Do not waste it."
Master Shroom, Art of Hand-to-Hand:
Maneuverability and flow are handled best by none other than Master Shroom. With a focus on flexibility, Master Shroom can change his battle plan from defensive to aggressive on a whim. He instinctively targets key hit points that of which even an adept fighter cannot pin.
- "Every situation can be entered with either a fist or an open hand. And its always a choice."
Master Claw, Art of Magics:
The forms of magic is an expansive tree and Master Claw has studied all of its branches. She has capabilities of using every single form of magic there is to a degree. Because of this, she and her trainees are incredibly versatile in the ways that they can tackle a battle and this span only grows as she teaches.
- "Magic? A droll word. There are so many wondrous forms; any singular name is an understatement!"
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