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Sol-Caninus — Comic2-CSP-page-panel detail

Published: 2020-01-16 03:20:52 +0000 UTC; Views: 116; Favourites: 4; Downloads: 3
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Description Well, I'm back in the studio, though it's more about digital tech than what I call artwork.  The content is just a placeholder.  The work is about mastering the process with the software.  Think that's what I'll discuss in the upcoming journal - how I'm discovering the potential of Clip Studio Paint EX to draw comics (psst! The title is a clue.) 

Clip studio provides various formats and names them by default (comic, illustration, fanzine, etc.)  I've been experimenting with comic book formatting - page parameters, frames and gutters, rulers and other vector tools - figuring out how to do the same things I would do with traditional media, but with digital tools.  In CSP one can actually do such things as measure and divide space, set up perspective, shape and arrange panels and so forth.  I spent a load of time just studying framing and rulers, stuff I shied away from because it's vector based.  

i used to hate working with vectors.  Clicking position points?  How is that art?  But I must say that working with vector in CSP is so much easier than working with it in Adobe PS and Illustrator.  In CSP the transition to vector is seamless and intuitive.  And I think I can improve in weak areas by opening up to it.  Just have to give up this prejudice for doing everything freehand.  

Been here before, but at that time only scratched the surface; didn't commit to go deep and didn't make a habit of using what I learned.  So, now, I'm digging in.  I figure if art itself isn't sufficient to drive me, I'll set my sights on mastering the program tech - I mean the processes of creating and producing comic books and graphic novels using CSP.  You could say that it gives me something hard against which to bang my head.  
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