Comments: 25
HypnoBarbie [2019-05-21 09:57:37 +0000 UTC]
cute
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kvacm [2019-05-21 07:23:48 +0000 UTC]
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Sam-BKS In reply to kvacm [2019-05-21 08:09:20 +0000 UTC]
Thanks. Glad you think so.
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Shuubaru [2019-05-21 04:08:32 +0000 UTC]
she looks incredibly cute, this pose is very accurate to Misaki personality.
awesome work, I'm loving this demure set XD
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SolitaryLapTopTVLove [2019-05-20 18:43:32 +0000 UTC]
As with actual honey, Misaki is equally sweet and healthy for the body. She even dyed her hair to perfectly match her choice of ligerine. Her choice and color of undergarment compliments her body incredibly well and hugs it quite tightly. Her posterior is a breath taking sight to behold and made even better with her exposing as much of her twin cheeks as possible. I do not blame her in posing such a manner where it is the main focus. She can keep it on a little bit longer as I enjoy the sight of her being quite seductive and captivating to the eyes. So then who are your favorite Dead Or Alive females?
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SolitaryLapTopTVLove In reply to Sam-BKS [2019-05-20 19:14:25 +0000 UTC]
Fair enough. I guess for me Ayane and Rachel rank high up in my list.
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xVladTepesx [2019-05-20 14:49:28 +0000 UTC]
Very nice.
Love the pose. the light is good.
But the neck...Word of advice, if you can't fix it, hide it.
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Sam-BKS In reply to xVladTepesx [2019-05-20 15:22:23 +0000 UTC]
Thanks!
Yeah :/ I didn't expect it to pop out that bad. Gotta hide them
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xVladTepesx In reply to Sam-BKS [2019-05-20 15:32:28 +0000 UTC]
Do you spot test render?
Before actual render takes place I always spot testing (Shift-B the area in question and hit F12)
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Sam-BKS In reply to xVladTepesx [2019-05-20 15:35:02 +0000 UTC]
I completely missed the back of the neck. I was more worried about the hair that was covering her face (which I removed) and I usually render at night. So I woke up to this and couldn't get the neck to look right without changing the lighting :/
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xVladTepesx In reply to Sam-BKS [2019-05-20 16:40:52 +0000 UTC]
always spot render test area eyes, hands, body contact areas (for clipping) and anything that is twisted.
семь раз отмерь, один раз отреж. Right? well, you got the idea.
It takes a few minutes but saves you a night.
Oh, also check the camera view is enabled. So many times I ended up with a missing face or body.
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Sam-BKS In reply to xVladTepesx [2019-05-20 18:32:40 +0000 UTC]
I usually hide the ugly stuff with angles but I think me working on this render at night didn't help me.
Oh man. You have no idea how many times I messed that up (and didn't know that I could just Shift +B render that part) and re rendered the whole scenes, when I started with the Blender...which is 2 months ago actually, so all those frustrations are still fresh in my mind. .
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xVladTepesx In reply to Sam-BKS [2019-05-20 19:27:19 +0000 UTC]
I use accessories, like a flower, jewelry to hide an imperfection, or simply cover with something else.
remember Honoka on the couch by the window? I had to make that blanket to cover her feet. Horrible DOA feet... you know what I mean.
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Sam-BKS In reply to xVladTepesx [2019-05-20 20:23:13 +0000 UTC]
Nice tip! I'll keep that in mind.
Yup. I remember and I know all so well about the cancerous looking ankles. Main reason why I do body shots most of the time.
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lordLKkamikaze [2019-05-20 12:34:06 +0000 UTC]
very well made! i like the skin texture!
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Sam-BKS In reply to lordLKkamikaze [2019-05-20 12:42:31 +0000 UTC]
Thanks. I just mixed pore normal map with the normal map of the model.
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Dabnis-Sinbad [2019-05-20 12:22:40 +0000 UTC]
Nice posing!
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Sam-BKS In reply to Dabnis-Sinbad [2019-05-20 12:27:49 +0000 UTC]
Thanks. Glad you think so.
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