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ravital — M60

Published: 2011-08-26 20:14:15 +0000 UTC; Views: 2836; Favourites: 53; Downloads: 79
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Description A model made for a game based on this concept [link] , cant say I am really happy with it but am sick of looking at it so here it is 4826 tris.
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Comments: 11

emaciate [2013-06-04 15:15:35 +0000 UTC]

woo!!

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QTroubadour [2012-09-12 21:15:12 +0000 UTC]

Again, awesome! I can just imagine shooting that thing in a game, mixed with some pretty awesome melee combat. It looks really realistic, too. Wish I could offer some help or something, but I'm afraid my knowledge and ability at modeling is pretty basic.

Either way, this is very well done!

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ravital In reply to QTroubadour [2012-09-13 00:12:29 +0000 UTC]

Thanks

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543Bs0Za [2011-09-29 04:07:16 +0000 UTC]

lots of polies wasted in the pistol grip and the main barrel
trigger guard looks really small

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ravital In reply to 543Bs0Za [2011-09-29 04:55:45 +0000 UTC]

The design is not mine. As for the poly count - I had 6500 limit and was way under so decided to keep the extra polys so the barrel and handle will look nice from all angels and have the roundness in them.

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DemonKabuto [2011-08-27 13:29:11 +0000 UTC]

Normal mapping on the whole model? Usually I just see normals on key parts, like the grip and stock.
But hey, I still love this. Better than any gun I can make so far.

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ravital In reply to DemonKabuto [2011-08-29 14:34:10 +0000 UTC]

Thanks! I always normal map the whole model, cant imagine why you wont use texture space when its already there.

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Kosai106 In reply to DemonKabuto [2011-08-28 15:45:58 +0000 UTC]

Are you serious?

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sasa454 [2011-08-26 23:34:11 +0000 UTC]

Autor no bad. but to look nice texture add some scratches on the metal, add dirt to places hard to clean and using AO for emited soft shadow. Good luck

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ravital In reply to sasa454 [2011-08-29 14:33:21 +0000 UTC]

Thanks

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sasa454 In reply to ravital [2011-08-29 16:01:52 +0000 UTC]

waiting results

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