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punkandroll — ARC GUN

Published: 2011-12-13 18:27:08 +0000 UTC; Views: 6796; Favourites: 128; Downloads: 197
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Description Concept is belong to WETAworkshop,for the movie ''District 9''

This is my latest work,it's the most detailed model I have ever made,it is also the first time i have been into texturing,it's not perfect especially the bump maps but I like it overall,still improving.

if you click download image,you wil see a better image

modeling : CINEMA 4D

rendering : VRAY

texturing : PHOTOSHOP

comopsiting: PHOTOSHOP

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Comments: 22

wanderer1988 [2016-06-17 19:38:24 +0000 UTC]

BEAUTIFUL!

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djomally [2013-03-18 04:14:39 +0000 UTC]

Actually this SMG was designed by WETAworkshop's Team.
It was a concept smg design for the Prawn's weapon tech in district 9, but was never used.
I see here that credit wasn't given to the company for the original model design.
So unless you ARE the one that designed the concept and happen to be on WETA's payroll, then i would say you need to either A. give credit where credit is due...or B. get sued for breaching copywrite laws....

P.S..i have the concept art book for the movie, this is how i know it was WETA.


AND..if you are in fact the original designer for this particular weapon, then i wish they would have used it. it's fantastic work.

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punkandroll In reply to djomally [2013-03-18 15:16:34 +0000 UTC]

Thanks,I edited it,I posted lots of District 9 guns that sometimes I forget to mention and credit the original desingers,thanks again

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djomally In reply to punkandroll [2013-03-18 18:31:43 +0000 UTC]

Im sorry if it sounded like a jerk statement i certainly didnt want you think i was calling you a thief or anything, just making sure you cover you butt. Ive been down that road lolol its gets serious if you dont credit.

Anyway, excellent texturing and render work

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punkandroll In reply to djomally [2013-03-23 22:55:23 +0000 UTC]

thanks again,and I wasn't offended at all,you did the right thing

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djomally In reply to punkandroll [2013-03-25 23:13:49 +0000 UTC]

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loki-5000 [2011-12-24 13:52:53 +0000 UTC]

Crazy gun from Killzone 3

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zacharyp99 [2011-12-18 05:02:27 +0000 UTC]

And this is your first time texturing?
I cant believe that, this looks absolutely amazing, and so damn real!

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punkandroll In reply to zacharyp99 [2011-12-19 17:34:40 +0000 UTC]

thanks man,preciated

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zacharyp99 In reply to punkandroll [2011-12-19 17:45:58 +0000 UTC]

your welcome

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HaroldPotter [2011-12-17 16:51:47 +0000 UTC]

Nice work. I thought this was a physical prop until I scrolled down far enough to read the description.

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punkandroll In reply to HaroldPotter [2011-12-19 17:35:01 +0000 UTC]

thanks a lot

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ZENX49 [2011-12-17 02:03:26 +0000 UTC]

I never grow tired of seeing these awesome Poleepkwa weapons. Awesome battle wear texturing and bump mapping!

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punkandroll In reply to ZENX49 [2011-12-17 17:53:49 +0000 UTC]

thanks,really glad to hear these

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RatchetHD [2011-12-15 17:57:14 +0000 UTC]

wooow...very nice...this is real o.O

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punkandroll In reply to RatchetHD [2011-12-16 13:01:19 +0000 UTC]

thanks

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shaktipat [2011-12-15 15:36:27 +0000 UTC]

I like the distressed areas, looks like it's been dragged through hell and back. Awesome.

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punkandroll In reply to shaktipat [2011-12-16 13:01:31 +0000 UTC]

haha thanks

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Allottho [2011-12-15 15:18:35 +0000 UTC]

Really, don't ever, EVER use bump made from photo textures in photoshop. Really.

Without bump it'll look much, much better. Diffuse and specular map can do the magic, but bump can ruin everything.
Bumpmaps in standart non-realtime renders is an obsolete thing, it has really few uses now, and none of them is usage of simple black and white maps on a plain surface.

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punkandroll In reply to Allottho [2011-12-16 13:06:03 +0000 UTC]

thanks for the advices,my mistake was using the texture as bump,i knew i should have built a new black and white map ,thanks again

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macray411 [2011-12-15 15:08:35 +0000 UTC]

looks nice for a start, but the textures repeat too often and the 2 round thingies have exactly the same texture... especially the bump map is too visibly repeated.

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punkandroll In reply to macray411 [2011-12-16 13:10:03 +0000 UTC]

thanks,i know they repeat a lot but after a while it's really getting boring to make uv mapping of every part of the weapon,thats why

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