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MTaur — Sanguine Kingdoms - super early prototype 5 by-nc-sa

Published: 2014-02-14 02:00:56 +0000 UTC; Views: 207; Favourites: 0; Downloads: 1
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Ok, just putting the things together and tightening the code a little and winnowing out the silliness and spaghetti code.


* Re-implemented "turn me" arrows from v.2 in conjunction with movement controls.

* Moved the Move command to the bottom of the screen to make room for the "turn me" arrows.

* Stabilized quirky controls. (In v.4, only the cycle-through-party arrows at the bottom of the screen consistently behaved in the sort of way one might expect. The highlighting of allied tiles had been a little unpredictable)

* Added enemy panel highlighting.

* EDIT: It turns out that it was really easy to implement map dragging with my current set-up using the startDrag() and stopDrag() methods. This could have potentially been a nightmare if things had been set up differently and if I had had to figure out how to override things and work out exceptions, but I think the default behaviors are desirable here.


I might tweak transparency of the blue and red "these are your allies/enemies" highlighting tiles a little, but anyway, now I really am running out of things that I want to be totally public.

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