Comments: 9
McFunkypants In reply to WickedPrince [2010-09-10 22:14:03 +0000 UTC]
Thanks for the kind words. This was rendered in Poser Pro 2010. I agree, that armour is tough to pose without poke-through and it doesn't seems to pick up many of my bodymorphs. I changed the character's hair and armour (mixed two sets of armour together) and made a new version with the dragon as a baby: [link]
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silver-gaze [2010-07-30 23:54:14 +0000 UTC]
is his name pronounced choke-o? or chalk-o? im presuming its chalk-o becuase CHOColate. ya... good picture by the way! it gets the whole message across.
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silver-gaze In reply to McFunkypants [2010-07-31 02:18:28 +0000 UTC]
no. coco is too expected. maybe try chocky? chocko is a better spelling for your pronunciation. chock is a good root to start with if u still like the "chalk"
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API-Beast [2010-07-25 22:31:49 +0000 UTC]
Is this rendered in realtime?
If yes, than that are some awesome shaders, espacily the skin is one of the best I've yet seen.
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McFunkypants In reply to machiavellianschemes [2010-07-25 20:37:33 +0000 UTC]
Thank you! I'm shining a bright white spotlight straight down on her hair to add extra shine. In addition there are several other lights in the scene: an IBL (image based light) for ambience, a blueish white specular light straight ahead to make the armour shiny, and a soft blurry cream coloured spotlight pointed at her face.
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