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mCasual
— isosurface4 news today
Published:
2015-09-03 16:53:32 +0000 UTC
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Description
good news, our research team has located the source of the isosurface4 (and 3 i guess) banding defects
there was a line in the code that looked like d += 0.0001;
i was adding a small tweak to avoid zero division or some "fence" issues
but apparently 0.0001 is not small enough of a tweak to go unnoticed visually
so i changed it to d += 0.000001 and looks like that does the trick
the updated version will be posted in the daz3d freepository forum later today
i want to improve domain vs isosurface relations
iRay render here
the red ball is the isosurface, since it exceeds the "domain" it gets truncated
the Utah teapot ( 4 pieces ) is a free prop on my web site
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