Comments: 339
Catwagons [2012-06-05 01:47:05 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
First off, I like that you chose such a challenging pose and composition, most artists would not bother to place a figure in such a difficult setting, but the bend of her legs definitely suggests the character has just scrambled into the only spot she could find and is desperately fighting for her life.
On to critique. Your light sources seem to be all over the place. I see a strong highlight (called a kicker, or a rimlight, by most) on her shoulderm, underarm, neck, cheeck, and buttock, but also strong highlights on the tops of the protruding wires coming from the opposite direction as well as in contrary directions on the creature. This is a really confusing layout to me-- kickers usually only happen when there is a very strong, concentrated lightsource, yet your character is behind an object in what you are suggesting as a dark, dismal place with diffused lighting, behind an object. Also confusing is the shadow above the shoulder. There would be some reflected gray-blue light from the concrete behind her, but it would not be nearly so strong.
Another deviant suggested the blood vs actual wounds ratio-- I tend to agree. Lots of blood, but no apparent scrapes or actual wounds.
You have the overall motion of the pose done well, but the anatomy needs some work. The arm holding the gun's elbow is quite short. It looks loose, vulnerable, and unprepared to fire. Her finger doesn't look like it's anywhere near the trigger, either-- a risky situation for one in her predicament. If you've ever held a gun or watched people fire them, you'll know you have to have a pretty firm grip on them if you don't want to hit yourself in the face or miss your target e.deviantart.net/emoticons/w/w⦠" width="15" height="15" alt="" title=" (Wink)"/> Check out the Atlas of Anatomy for Artists by Stephen Rogers Peck. Even if you do stylized work, it's a good idea to have that foundation.
Her facial expression only suggests slight distress, not a life or death situation. It's good practice to sit in front of a mirror and practice drawing different expressions you make, or use a camera and sketch the snapshots. I'm not sure what sort of style you were going for, but I feel a lot of her features are too small, proportionately, for her face.
Overall I can see you worked very hard and spent a very long time on this. I really like the little touches you added-- the depth of field, the empty shells, the dust and the fraying on the jeans and the touching of the necklace as though it holds some kind of special significance. Just some things to consider the next time you work. Great job!
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Latroma [2012-02-09 19:52:36 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
An overall solid piece of work. You have done some very solid work in terms of getting the shading for the shredded and damaged clothing, and there's a clear-cut light source to this piece. Overall, the coloring and shading is very solid and attractive. Your proportions and the way that her body is currently positioned looks pretty solid, and there's no obvious awkwardness. The handling of the background is attractive, and the way that she stands out as the dominant color and lightness in the scene gives it a good evocative feel.
Something that I appreciate is that you've kept the piece fairly tasteful for the particular genre and the type of image that we're looking at. Nothing is exposed to make the image look lewd or somehow outside of the horror genre, which is nice for this kind of a piece. Her expression isn't quite as fearful as I might have expected in the situation, but then again given that the characters in this are fairly desensitized quickly, it really isn't that surprising.
If I have any complaint it is that though we see a fair amount of blood on her body and all around, along with shredding to reflect clawed damage, we see very few marks whatsoever on her skin that match wounds. It's a touch outside of the realm of likelihood with that sort of damage to have so few cuts is a bit surprising. However, given that I recognize how unattractive such things are for some folks, I would say that this is more of an aesthetic preference personally.
All in all, however, good work. Continue to practice.
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Latroma In reply to MaHenBu [2012-02-10 18:46:36 +0000 UTC]
Not a problem. Happy to give it. Hope it was at least a little helpful, though it's pretty generic.
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Passin [2016-10-23 18:01:47 +0000 UTC]
A really nice, really alive piece.
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gibbs615 [2016-08-04 22:42:18 +0000 UTC]
Cool work!Β This game was cool and allΒ Β however they NEVER fixed the mouth moving for our US version cause they didn't look like they were saying those english words in a cutsceneΒ
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ivalicegames [2015-10-26 00:51:12 +0000 UTC]
Awesome drawings!
You have been selected in our TOP 10 of the best Aya Brea drawings, congratulations!
If you want to see the video look for Ivalice Games on Youtube.
Thank you and keep the good workΒ Β Β
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Hergman [2014-05-11 13:58:40 +0000 UTC]
a twist in the ending with eve
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bustergundam4 [2013-05-13 03:34:34 +0000 UTC]
I played and beat this game an I loved it!
epic artwork!
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neskind [2013-04-30 14:34:09 +0000 UTC]
awsome i love the Parasite eve games
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Hakuru15 [2013-03-09 03:17:18 +0000 UTC]
fucking love Aya!
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classicgamer76 [2013-02-17 10:17:21 +0000 UTC]
Outstanding work! Congrates!
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Na17 [2012-12-03 16:14:05 +0000 UTC]
Very Interesting.
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Kishex-Nevarx [2012-09-22 02:14:41 +0000 UTC]
Freaking badass. You deserve that DD.
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Chris--Redfield [2012-07-19 19:03:25 +0000 UTC]
LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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serialzero [2012-06-15 07:32:51 +0000 UTC]
Props. This was one of my favorite series back in the day. Still have the originals. XD
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Hikori777 [2012-05-28 02:49:17 +0000 UTC]
Fear not, for I will Protect thee from thy Evil Creature!
Nice Picture!
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Mearthdragon [2012-05-22 07:19:33 +0000 UTC]
I've seen enough hentai to know whats going to happen next
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Mearthdragon In reply to MaHenBu [2012-05-25 07:22:43 +0000 UTC]
hey great work by the way
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thanosztitan [2012-05-18 13:32:00 +0000 UTC]
Lupet ng kulay! watta cutie!
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umazak [2012-04-25 17:30:28 +0000 UTC]
I would highly recommend you play the two previous games. It would help to clear up the story for you too. But damn is this good!
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Fenrixion [2012-04-22 12:20:04 +0000 UTC]
MOTHER OF DIGITAL PAINTING
ASDFGHJKL THIS IS AWESOME
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MaHenBu In reply to Fenrixion [2012-04-22 12:30:00 +0000 UTC]
jadlkamdkamdal thanks! XD
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Arnezuara [2012-04-20 12:57:02 +0000 UTC]
She's really cool ^___^
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Arnezuara In reply to MaHenBu [2012-04-21 18:18:19 +0000 UTC]
not at all ^^
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Obsidian-Fracture [2012-03-04 19:33:47 +0000 UTC]
OUTSTANDING <3 I can't.. I'm speechless.
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leoshades [2012-02-12 01:59:41 +0000 UTC]
The first time I encountered the name "Aya" was in the first Parasite Eve... Years later, we named our daughter Aya (And her mother's name is Eve...), though I never hope to see her in this state, and no tentacles! It is, however, a great pic...
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MagicalWolf07 [2012-02-10 19:38:43 +0000 UTC]
hentai
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gamezgc [2012-02-10 17:01:22 +0000 UTC]
Great Pix!!
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Taitaviracocha [2012-02-10 14:23:04 +0000 UTC]
Fabuloso!!!
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p2USQ [2012-02-10 09:15:17 +0000 UTC]
Damn it! They F***ing killed the ORIGINAL Aya. I hate that! It's like when they killed Liu Kang in Mortal Kombat. But nice art man!
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Amadalia [2012-02-10 07:56:39 +0000 UTC]
love it
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DebPurdon [2012-02-10 07:25:55 +0000 UTC]
Can completely relate to this piece! Very fine work.
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GabePuratekuta [2012-02-10 06:49:24 +0000 UTC]
Very nice! You've captured the essence well!
I've beaten the game and there are still questions that I've not found any answers to...
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Swifty-TheVagabond [2012-02-10 06:33:41 +0000 UTC]
Very nice, tis a shame i haven't played PE 1or 2, just 3rd birthday
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