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LuxXeon — Disjunction

Published: 2012-11-05 02:30:07 +0000 UTC; Views: 1789; Favourites: 32; Downloads: 46
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Description 3dsmax 2013 and Octane Render.

I showed this one to my design instructor, and he didn't believe me at first that this was not created with a particle system. Actually, it's not. I discovered how to do some really amazing parametric modeling tricks from a guy over at Evermotion recently. This one is really amazing. It's an array of boxes formed into a cube (not so thrilling at first) with some bevel on the faces of each box, and chamfered edges. Then, using instancing and parameter wiring, each box in the array is controlled universally by another box with an FFD modifier on it (or any modifier that controls deformation, like bend, twist, etc). So to create some amazing effects to the array of smaller boxes, all you need to do is push and pull on the FFD box, and then all the smaller boxes in the cube array follow the deformations of the FFD box parametrically! It's a little complicated at first to wire the parameters and link the hierarchy, but once that's done, the effects you can get to the array just by altering one single object is amazing, and no particle system or scripting is required.

For the rendering, I used the Max to Octane plugin to translate the scene to Octane, and applied a bunt glass material to the boxes, and rendered with HDRI environment. Took this to about 3500 samples per pixel, and only took about 55 minutes to render with PMC sampling.
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Comments: 20

feldrand [2013-01-23 23:54:52 +0000 UTC]

pure wow again...

👍: 0 ⏩: 1

LuxXeon In reply to feldrand [2013-01-24 00:02:09 +0000 UTC]

Thanks so very much!

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feldrand In reply to LuxXeon [2013-01-24 00:04:55 +0000 UTC]

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Freelancer604 [2012-11-22 00:52:51 +0000 UTC]

Wooah this is great. Nice material.

👍: 0 ⏩: 1

LuxXeon In reply to Freelancer604 [2012-11-22 01:18:53 +0000 UTC]

Thank you.

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kobaltkween [2012-11-07 01:37:32 +0000 UTC]

I love the material.

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LuxXeon In reply to kobaltkween [2012-11-07 02:24:24 +0000 UTC]

Thanks.

👍: 0 ⏩: 1

kobaltkween In reply to LuxXeon [2012-11-07 06:45:19 +0000 UTC]

You're welcome. I could really just look at this one a while. I just love how the light comes through it.

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eGGzzGGe [2012-11-05 23:40:58 +0000 UTC]

Already showing the instructor a thing or two. lol.
As the individuals are released from the confines of the cube they expand to reach their full potential.
I'm sure your fellow 3DSMax users appreciate your detailed explanations.

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LuxXeon In reply to eGGzzGGe [2012-11-06 00:51:44 +0000 UTC]

Thanks. LOL. Well, I can't really take credit for the workflow technique for this one though. I got the idea from a guy with almost a decade experience in visual effects, and he's actually done demonstrations for Digital Tutors. So I'm not surprised that our teacher wasn't aware of this technique either. hahaha.

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CG-Gabe [2012-11-05 19:58:16 +0000 UTC]

looks pretty amazing!!

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2Loose2Trek [2012-11-05 17:28:20 +0000 UTC]

I think I can only describe this as a kinetic rain of diamonds effervescing from a dissolving cube. Superb work LX

👍: 0 ⏩: 1

LuxXeon In reply to 2Loose2Trek [2012-11-05 23:27:37 +0000 UTC]

WOW! That's an awesome descriptive observation. Thanks.

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AbedBaayoun [2012-11-05 12:40:12 +0000 UTC]

very nice work indeed, great DOF

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LuxXeon In reply to AbedBaayoun [2012-11-05 12:54:50 +0000 UTC]

Thank you!

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kuzy62 [2012-11-05 10:16:51 +0000 UTC]

Fantastic render!!!

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nic022 [2012-11-05 08:11:35 +0000 UTC]

Amazing render, great

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Schmiegel [2012-11-05 07:24:10 +0000 UTC]

Sweet! Looks like candy!

👍: 0 ⏩: 1

LuxXeon In reply to Schmiegel [2012-11-05 12:53:08 +0000 UTC]

It does look just like those rock candies I used to eat as a child. haha. I really did break a tooth on them once too.

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AnthonyRalano [2012-11-05 03:49:17 +0000 UTC]

Thank you for the workflow explanation. Great render.

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