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Lunarserenade
— 048. Fire Fireball Linked
#fakemon
#fireball
#pokemon
#fanmadepokemon
#fire
Published:
2020-03-09 22:36:45 +0000 UTC
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Description
048. The Fireball Pokemon (Multi Form)
• Type: Fire
• Ability: Flame Body, Draft Inducer. Hidden Ability: Ignition
• This can be be made up of 1- 6 Fireballs. Single:
www.deviantart.com/lunarserena…
• First Stage. Cannot evolve untill 6 of these join together. Once joined together it will evolve to 049. humanoid form (
www.deviantart.com/lunarserena…
) after 1000 steps of following, or 049. Beast Form (
www.deviantart.com/lunarserena…
) after a 1000 steps of riding.
• Notable Moves: Ember, Fire Fusion, Fire Spin, Self Destruct
• This pokemon spends its time jumping in and out if molten rock. When threatend, they fuse with other (name) increasing their size and strength. They can regulate the heat of their flame from mildly warm to boulder melting and will never burn those they trust.
• Height: 1'0" - 6'0"
• Weight: 5- 30 lbs
• Stats.
BST: 270/300/330/360/390/420
HP: 40/45/50/55/60/65
Attack: 60/65/70/75/80/85
Defense: 30/35/40/45/50/55
Sp Attack: 60/65/70/75/80/85
Sp Defense: 30/35/40/45/50/55
Speed: 50/55/60/65/70/75
• Draft Inducer Ability: Causes all air/ wind moves to be drawn to the target (like lightning rod or storm drain) and raises attack and special attack by one stage. User takes no damage
• Ignition Ability: Turns Normal moves to fire moves and boosts them by 30%
• Fire Fusion Move: Usable only by 045 fireball. This move causes a second 045. fireball to fuse with the one in battle. The second fireball will no longer be usable. When the battle ends, the second fireball will no longer be in you party. This move can be used on wild firballs or if you have on in your party. The closest fireball to the top of your party is the once that is used. This will not be permenant if used in an exhibition battle (vs, stadium ect.) This move will fail if used by a wild fireball, used against an already caught fireball, or if you have no fireball in your party. It will also fail when you have a maximum of 6 fireballs. It will always default to a wild fireball opposed to one in your party. When used on a wild fireball the battle will end and you will receive the appropriate experience. Each time the move is used its form will change displaying the appropriate amount of fireballs and its base stats will incease by 10. All other stats and abilities will be based off of the original fireball. This can be used until there are a maximum of 6 fireballs. All attempts to copy this move fail.
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Comments:
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DullBones
[2021-09-01 12:43:12 +0000 UTC]
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