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KarinaKruglova — Ezy Ryder

#aleut #borderlands #ethnic #horse #hunter #mordecai #talon #western #scythid #borderlands3 #mordecaithehunter #talesfromtheborderlands #biker #cowboy #laughter
Published: 2018-09-14 22:43:45 +0000 UTC; Views: 5049; Favourites: 144; Downloads: 19
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Description Borderlands 3: Time for a nice, relaxing ride [gameplay concept painting by Klopotinsha]

Klopotinsha presents another illustration about adventures
of Immortal Steel Cojones, Neverdying Protector of Jimenez, sworn enemy of the Incubus,
Sharpshooting Champion, Conqueror of Mad Moxxi (and her arena), a friend of predatory birds, mighty Truxican Wrestler who pushed the Destroyer back to the Vault, collected hundreds of zombie brains, defeated Crawmerax without using the ledge and suppressed rise of the machines (haha even appeared as John Connor's dad in one Terminator game universe), Protagonist of True Borderlands, whose good name was undeservedly disgraced in BL2, The One and Only, Badass of Badasses, the Great and Powerful MORDECAI!

The colors and rhythm of this composition were inspired by the song "Ezy Ryder" by Jimi Hendrix.

One hangover summer cycle morning Mordecai who took a ride on his scythid named Horse to his apiary to harvest some Rakk honey along the way got «ambushed» by bounty hunters from Fishermen-bikers tribe…
Fishermen-bikers are actually not bad people. Just another 'Ain't no rest for the wicked' since they had to leave their home lands after bloody appropriate of Aquator by meanie Capitalists. So do not worry, Mordecai won't kill them, maybe only torture a little bit until they learn few lines from Shakespeare… 

I enjoyed the gameplay process of while i was making this «screenshot» on physical medium that don't gives a shit about blackouts (whatman on plywood tablet).

Each element is elaborated from the point of view of the plot, setting, visual design, internal device, possible interaction in game mechanics and, of course, implementation on UE4.


As you can see, the setting on this painting related to BL3 which you can get to know from Klopotinsha's stories and might not correlate to whatever Gearbox were doing lately, because we have here badass sci-fi-western scene with elements of ethno-punk, and not some snobbish baronessas, vapid office plankton or other stylistically inappropriate infantile antics.

I also always thought about the sound accompaniment. For example, you see the motorcycle has Eridian stone instead of gas tank? Its engine probably sounds like monotonous rubbing moistened finger along the rim of the wine glass mixed with noises from large hadron collider.

 
Pay attention on unique differences in Jose's anatomy compared to not elite Scythids, such as he has additional pair of eyes placed on «head» which make easier for him to read books from Mordecai's library and perform empathic impact on humans.


On early sketches I thought to equip Mordecai with an artifact similar to Sirian Bracelet used by Sam Stone, or Energy Leash that Gray Hunt has, but these wunderwaffles seemed not enough brutal and versatile, so i gave Mordecai a lasso made of a simple tangible rope.

 

And how about the gun that drops from Aumanil?
I think it works like «shotgun version of upgraded Dispersion Pistol from Unreal1».

 

I can write detailed design document about each item, but Klopotinsha would actually like to add here some interactivity.

So she says: Humans, you can gaze and share your thoughts.



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Comments: 3

wetcorps [2018-10-14 08:20:47 +0000 UTC]

This might be one of the coolest pic I have seen on DA in a while.

👍: 0 ⏩: 0

MichaelJohnMorris [2018-09-25 16:27:01 +0000 UTC]

Great job!

👍: 0 ⏩: 0

PsykoHilly [2018-09-16 08:17:44 +0000 UTC]

Now, that's outstanding art here ... again and again

👍: 0 ⏩: 0