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Hoover1979 — Ingame test - Nukage (E1M3)

Published: 2017-05-29 01:18:46 +0000 UTC; Views: 294; Favourites: 2; Downloads: 0
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Description This shows my new Nukage texture and the Nukage spilling from pipes texture, in the Risen3D Doom engine port.

I changed the green color scheme of the nukage to make it look more radioactive.  This will be accentuated when, after the main textures are completed when I make brightmaps to make all nukage on walls and floors glow brightly in the darkest rooms.

Although the brightmaps pack won't work with Risen3D port.  it will work with the GZDoom port and I hope Doomsday engine can support it.  I plan on making  a shinemap pack afterwards and I hope that risen3D, Doomsday and GZDoom supoprt the shinemaps, but I will not know for sure until after the secondary texture effects pack is completed.  This is a long development roadmap as I am working solo on this pack and teaching myself as I go along so, over time earlier textures will be remade to reflect the further developed skills and techniques the future holds.
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Comments: 2

Hoover1979 [2018-11-20 02:48:30 +0000 UTC]

thanks for the reply.  It's bright because it's splashing on the floor.

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MasterZeroFlash [2018-09-28 18:06:58 +0000 UTC]

Maybe it is because of limitations among other things, but IMO there's something that just looks "Off" with ultra-high rez textures on 2D/Flat surfaces, like the pipes when viewed from more extreme angles, low rez kind of helps there X3.


Looks really nice though. The nukage splash (on the wall above the Ammo meter) seems maybe a bit bright though, but that could just be because of it being a still, the thing with brightmap or my screen.

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