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Herostrain — How Radius works

Published: 2014-05-23 20:47:13 +0000 UTC; Views: 1908; Favourites: 18; Downloads: 36
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Description I've been doing some research on how Radius in lights works in Source Filmmaker, and well, I can't decide which result looks better.
Sharp Shadows, or smooth lighting?

I find that the smooth lights make the character look less from the video game and more from a movie. What do you think?
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Comments: 3

Rennac1 [2014-05-23 21:04:12 +0000 UTC]

I think maybe it depends on the type of lighting. If it's out in a field  with sunlight I would use the smooth lighting. Indoors or at night with artificial lights I'd use the sharp shadows.

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lolikongirl [2014-05-23 20:58:32 +0000 UTC]

i cant decide, so i go for smooth ligthning 

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WoodenDJTwitchMusic1 [2014-05-23 20:50:52 +0000 UTC]

Both looks really good but it looks like it's sun is very good

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