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HazardousArts β€” Hastune Miku: Base Creation

Published: 2012-05-04 05:57:16 +0000 UTC; Views: 20054; Favourites: 184; Downloads: 1048
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Description Base mesh for Hatsune Miku. I used dynamesh to quickly blob something out in zbrush, switched to 3dcoat to retopo and back to zbrush for final adjustments.

This is ready to sculpt on now.

Full write up here: You can see a full writeup here: [link]
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Comments: 47

LadyDucky [2016-06-13 10:57:07 +0000 UTC]

Does 3D coat retopo automatically??

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darkzeroprojects [2015-08-04 14:08:18 +0000 UTC]

Really nice,I been wanting 3d coat 4.5 to do my models more vastly,especiallly retypology.
long as non commercial version works fine,i dont mind.

either way sweet share

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HazardousArts In reply to darkzeroprojects [2015-08-06 00:58:14 +0000 UTC]

Thank you!!

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darkzeroprojects In reply to HazardousArts [2015-08-08 21:17:56 +0000 UTC]

No problem!I am as always intrigued by 3d artists...and as a hobiest who wants to do some myself..
It be great to see others to keep motivation.

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Hashasin [2015-05-07 08:32:52 +0000 UTC]

good..... you now where can I find some tutorials... of zbrush?... Β I use maya..... Β but I want to try zbrush again.....
but what I find is so bad.... no well explained... and I lose to much time ..trying to find some tools or make something easy like eyes or lashes........ you tube videos mostly::::


so anyway is amazing what you done.....

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axoupixouhou [2013-09-06 14:30:03 +0000 UTC]

how long did it take for you to complete this character? :3

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HazardousArts In reply to axoupixouhou [2013-09-06 18:27:58 +0000 UTC]

It was for a character course that I did whilst helping 4 other coworkers. In total probably about 4 - 5 weeks of fulltime work spread out over the space of 3 months.

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axoupixouhou In reply to HazardousArts [2013-09-07 00:01:52 +0000 UTC]

Woa.. Your work is amazing, and I have been trying to make a character of my own following your guidelines. I have to admit it is difficult because even if I am able to create the character I want, I would then have to animate it for a short animation project in my course this year. I want to just bow to you and yell "TEACH ME MASTER" right now (but I will hold back from doing so, xD )

Β Thanks for answering!!! ^^

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HazardousArts In reply to axoupixouhou [2013-09-07 01:54:52 +0000 UTC]

haha! good luck with your works!

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axoupixouhou In reply to HazardousArts [2013-09-08 16:55:09 +0000 UTC]

Thanks! ^^

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kibosh999 [2013-06-17 02:33:03 +0000 UTC]

what prgram was used?

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HazardousArts In reply to kibosh999 [2013-06-17 09:20:11 +0000 UTC]

lol.

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kibosh999 In reply to HazardousArts [2013-06-17 10:08:42 +0000 UTC]

?

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HazardousArts In reply to kibosh999 [2013-06-17 21:42:08 +0000 UTC]

check the description, to answer your question

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kibosh999 In reply to HazardousArts [2013-06-17 23:23:51 +0000 UTC]

im sorry i have trouble with reading

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CatalanoMedia [2013-02-10 01:03:28 +0000 UTC]

did you auto retopo in 3d coat?
What's wrong with using the base blob mesh?

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HazardousArts In reply to CatalanoMedia [2013-02-10 02:44:13 +0000 UTC]

No, not autoretopo. Theres nothing wrong with it, you can if you like I prefer to have slightly more control over where my density is. It saves having to simply keep subdividing just because some area is not as dense as you would like it to be.

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CatalanoMedia In reply to HazardousArts [2013-02-10 15:11:42 +0000 UTC]

Thank you very much for your replie and sharing your techiniques.
You're very kind.

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Rapper8 [2013-01-13 17:45:17 +0000 UTC]

how do you export the 3dcoat?? can I import that on maya??

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HazardousArts In reply to Rapper8 [2013-01-13 22:46:26 +0000 UTC]

You export from 3dcoat using export topology. If you export as a obj - sure you import into maya!

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Supurreme [2012-06-19 21:46:16 +0000 UTC]

Oh, geeze, I don`t think I`d ever be able to sit still long enough to do all that O_e

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HazardousArts In reply to Supurreme [2012-06-20 01:08:15 +0000 UTC]

haha

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captkiro [2012-05-09 00:33:22 +0000 UTC]

god i hate retopology. so tedious

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HazardousArts In reply to captkiro [2012-05-09 01:02:58 +0000 UTC]

haha!

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captkiro In reply to HazardousArts [2012-05-09 02:19:52 +0000 UTC]

people keep telling me to get topogun it makes it easier but i don't have the cash

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Dualmask [2012-05-05 18:39:41 +0000 UTC]

Makes me want to get back into 3D modeling with my ADHD-suffering self. It reminds me of the base level classes I took. (I don't really have that condition--at least I don't think I do--but it is true that when I see stuff like this it makes me want to drop what I'm working on and try it.)

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HazardousArts In reply to Dualmask [2012-05-05 23:32:05 +0000 UTC]

go for it man! give in to the urges

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PolyMune [2012-05-05 18:13:19 +0000 UTC]

Oh neat! I never thought of using Zbrush for my base mesh creation from scrap but it looks fun! Anatomy looks good. (3Dcoat..yes!)
excited to see more and what you do with miku's head!

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HazardousArts In reply to PolyMune [2012-05-05 23:32:19 +0000 UTC]

thanks! Me too

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Skapanorn [2012-05-05 17:47:15 +0000 UTC]

Fantastic! I love your little "rage" section, I totally agree with you! I'm looking forward to reading more :3

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HazardousArts In reply to Skapanorn [2012-05-05 23:33:32 +0000 UTC]

thanks! I cant wait to see her finished haha!!

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DarksealStudios [2012-05-04 23:07:55 +0000 UTC]

is the 3dcoat an "automatic" type function? Or is it almost the same process as the retopo in Z?

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HazardousArts In reply to DarksealStudios [2012-05-04 23:31:07 +0000 UTC]

there are some automatic features, but it is too far from automatic to really call it that hehehe!!

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DarksealStudios In reply to HazardousArts [2012-05-05 06:00:37 +0000 UTC]

ah... would you call it "on par" with the zbrush tools? i always wondered about the "pros" to that software... never could find an excuse to pull the trigger to get it.

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HazardousArts In reply to DarksealStudios [2012-05-05 07:08:50 +0000 UTC]

i would say its much better than zbrush's tools. but still very far from automatic

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GaryStorkamp [2012-05-04 19:09:35 +0000 UTC]

I've never heard of 3D Coat before this. Any particular reason you retopologize in that over using ZBrush? Is it just easier/quicker to use?

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HazardousArts In reply to GaryStorkamp [2012-05-04 22:29:25 +0000 UTC]

Much easier / quicker to use

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ragegamer2 [2012-05-04 19:05:36 +0000 UTC]

3dCoat!

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Magna-omega [2012-05-04 13:30:43 +0000 UTC]

Thanks for share your workflow. I hope see more of this to learn nice tips

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HazardousArts In reply to Magna-omega [2012-05-04 22:30:03 +0000 UTC]

Thanks!

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SolusFallenwolf [2012-05-04 09:35:53 +0000 UTC]

this looks good... but uh, i have a question for you lol... i've been trying to make my own model, so how would i go about doing this? you said you used dynamesh? and after the whole thign is said and done, how do you put bones in it, i was told to us pmd editor but it's really confusing cuz i have no clue what i'm doing lol...

thank you in advance for your time

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HazardousArts In reply to SolusFallenwolf [2012-05-04 10:04:01 +0000 UTC]

You really need to search online for how-to tutorials for beginners, here is a good starting point for you: [link] \bCategoryCharacter\b%29

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SolusFallenwolf In reply to HazardousArts [2012-05-04 10:13:17 +0000 UTC]

thank you for your help

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Firebiro [2012-05-04 09:11:12 +0000 UTC]

Great write up, keep us posted on parts coming up

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HazardousArts In reply to Firebiro [2012-05-04 10:02:32 +0000 UTC]

Thanks! Will do

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samdrewpictures [2012-05-04 05:58:44 +0000 UTC]

Coming along great

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HazardousArts In reply to samdrewpictures [2012-05-04 07:26:15 +0000 UTC]

Thanks!

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