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Gorgonzola — Tyrannosaurus Rex

Published: 2014-05-03 18:56:08 +0000 UTC; Views: 8046; Favourites: 146; Downloads: 0
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Description Painted up this old model as a reward after work one day.
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Comments: 11

Evodolka [2018-01-03 16:29:10 +0000 UTC]

a beautiful reconstruction of y favorite dinosaur
love the colours, love the pose, love how calm it is, it;s great to see such a peaceful looking tyrant

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RAPTORAO [2015-01-08 03:44:38 +0000 UTC]

awesome! what software do you use? 

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Gorgonzola In reply to RAPTORAO [2015-01-08 21:04:37 +0000 UTC]

Pretty much Zbrush from start to finish.  Originally I used to use Zspheres to block out the basics then built up on that for a bit, then after one or two of those I did a few where I built a base mesh in Blender and took it into Zbrush to work on it further.  Doing that was nice, in a "building base meshes is relaxing, meditative work" sort of way, but it also was extra time and sometimes there'd be geometry issues due to my own inexperience (toes and fingers, mainly.)

These days any models I do I start immediately in dynamesh, and block it out that way.  I make sure to have all the major features down in addition to the proportions and shapes of the body, and after that I retopologize and refine+detail from there. The only issue I sometimes run into is going from dynamesh to the retopologized model - I'm not super experienced at doing that stuff by hand and I don't have something like topogun, so I typically let Zremesher handle it since my theory is "well since it's only for static models I just need to get a general enough geometry flow so I can pose them easily later, it doesn't have to be animation sound."

Well the problem with that is that while Zremesher is pretty amazing and is enough for my needs, it can't figure out the area where the tail directly connects to the hips.  That whole base of the tail typically ends up with stretched geometry because it doesn't know what to do with the legs/tail/hip area. So I gotta go back and slowly push geometry around to relax the mesh and get it to a workable state after I retopo. An annoying extra step, but afterwards it's fine.

So that's my long-winded, rambling way to say I use Zbrush.  Renders are taken out of passes in Zbrush and then composited in Photoshop.

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RAPTORAO In reply to Gorgonzola [2015-01-08 23:33:22 +0000 UTC]

thank you! i´m gonna try to use it. I love dinosaurs and i would like to show the people how i imagine them. 

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Gorgonzola In reply to RAPTORAO [2015-01-08 23:48:41 +0000 UTC]

Yeah, totally go for it.  If you don't have much experience sculpting your first few are gonna suck, plain and simple.  There's no real way around that, but if just keep doing them for your own fun you'll get better and then next thing you know somebody will be asking YOU what software you use to sculpt, and then you can give them a long winded reply about your workflow, haha.

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RAPTORAO In reply to Gorgonzola [2015-01-09 14:24:17 +0000 UTC]

hahaha thanks! i made yesterday my first "wanna be" T-rex head, but, i want to make little details but it is kinda low res... i still searching the way... Thanks again!

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raven-amos [2014-10-20 17:24:17 +0000 UTC]

Very striking! The face is seriously great.

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Gorgonzola In reply to raven-amos [2014-10-20 17:30:04 +0000 UTC]

Thank you! I had a lot of fun detailing this guy - this was the sculpt where everything kinda clicked for me.

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EliTheDinoGuy [2014-07-01 00:37:47 +0000 UTC]

Great perspective

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Surf-By-Shootin [2014-05-05 04:42:38 +0000 UTC]

What specimen is this based off of?

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Gorgonzola In reply to Surf-By-Shootin [2014-05-05 13:40:49 +0000 UTC]

It's been awhile since I sculpted this fellow (about 9-10 months ago), but I remember it was a blend of Stan and another specimen that I can't remember at the moment.

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