Comments: 10
MVRamsey [2012-01-15 14:36:28 +0000 UTC]
Brilliant! Very nice work, especially with so much red in the picture!
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Geosammy In reply to MVRamsey [2012-01-15 17:57:51 +0000 UTC]
Thanks... It turned out much better then I expected it would, because of all that red.
I have some questions that you might be able to answer...
Is it always better to have smooth transition between colors on a depth-maps? And are there situations where having a hard edge between colors on a depth-map is desirable?👍: 0 ⏩: 1
MVRamsey In reply to Geosammy [2012-01-15 21:28:14 +0000 UTC]
1. Depends on what you're working on. Something that extends toward the viewer works great if you make a gradient shade to gradually blend from darker to lighter, giving the appearance of extending outward. I do that quite often in my pieces.
2. I try to avoid hard edges all the time, though that doesn't mean giving the edges TOO much of a blur...just a slight blur to ease up on the sharpness works pretty well, except in some cases like doing lettering...better to blur heavily on those...so long as the shading still completely covers the letters.
On a related issue, I am experimenting with sharp edges a bit myself..I think that I can work out a way to make them work to create a cleaner 3-D image, but I haven't quite gotten it figured out yet..I'll keep you updated.
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MVRamsey In reply to Geosammy [2012-01-15 22:40:26 +0000 UTC]
Thought this would help a bit....here is the displacement map for my "Robot Woman" 3-D conversion...[link] how the cable that comes toward the viewer gradually change shades...and while there are clean edges, no edges are particularly "sharp".
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P-I-L-L-Z [2012-01-15 00:46:17 +0000 UTC]
Wickedly done!!!!
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