HOME
|
DD
All
Tag
Groups
Search!
Fade-Highwind
— Bad Box Art Mega Man 11? Day 1
Published:
2017-12-06 03:16:37 +0000 UTC
; Views:
394
; Favourites:
8
; Downloads:
1
Redirect to original
Description
I'm trying to make my own interpretation of what Mega Man 11's box would look like if it were done in the way that Mega Man 9 and Mega Man 10 were done. This is not official unless Capcom turns their intelligence-filled heads and sees, saying "Hmm, that could work" and hiring me as an artist right then and there. I don't think that would happen. Assuming it does happen, I'm going to probably join them. Plus, it's ironic how I want to go into robotics when that's the main theme of the games I'm drawing this for. It's a mess right now, but sooner or later it'll hopefully be incredibly high-definition like the boxes for Mega Man 9 and Mega Man 10, but not perfect, like...well, everything before Mega Man 7. I'm not the best at this yet, I had to use my finger instead of a pen or a stylus. I hope to find one soon and even draw this whole thing over again...a LOT better.
Related content
Fade-Highwind - I'm Not the Breakman
Fade-Highwind - LIGHT UP THE NIGHT
Fade-Highwind - Brother
Fade-Highwind - Dr. Light
Fade-Highwind - Megaman 10
Fade-Highwind - Protomen: Act III (cover art by Cheetogod)
Fade-Highwind - Mega Man 9 stage select
Fade-Highwind - Guts Man II
Fade-Highwind - Hope Rides Aloooone idle sprite or whatever IDK
AnimatedKingdom - Susie
SeashellTheSeaWing - The Inquisitor And Her Droids
Mayertis-Not-A-User - The story begins
Xoaiheifan - 1st mission vs 10th mission p2
Rochasaurus - Loss
Zackman92 - them
Paladin360 - Marie
pokemonSEGA - Skyrider
Blue-Niuxlius - Zero-One Machines Asphalt Streets Walked In
Comments:
0