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EricGodbach — Quatrevingttroisieme

#wallpaper #mandelbulber
Published: 2019-08-25 10:20:17 +0000 UTC; Views: 447; Favourites: 64; Downloads: 10
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Description # Mandelbulber settings file
# version 2.18
# only modified parameters
[main_parameters]
ambient_occlusion_enabled true;
antialiasing_enabled true;
aux_light_colour_1 ff00 5500 0000;
aux_light_colour_2 5500 ff00 7f00;
aux_light_colour_3 5500 aa00 ff00;
aux_light_colour_4 ff00 ff00 7f00;
aux_light_enabled_1 true;
aux_light_enabled_2 true;
aux_light_enabled_3 true;
aux_light_enabled_4 true;
aux_light_intensity_1 0,1;
aux_light_intensity_2 0,01;
aux_light_intensity_3 0,02;
aux_light_intensity_4 0,03;
aux_light_position_1 -0,3380102906655559 -0,6051908613996528 0,2389319512208442;
aux_light_position_2 0,2876402358509908 -0,8328195412436278 0,4981240836360826;
aux_light_position_3 0,593780157713792 -0,8237715780253649 0,3472127705765996;
aux_light_position_4 0,6571257422560612 -0,5412458340496888 -0,03850232720430798;
aux_light_visibility 0;
background_3_colors_enable false;
background_color_1 0000 0000 0000;
boolean_operators true;
camera 0,6250650438500518 -1,250130087700096 0,4166231074330246;
camera_rotation 26,56505117707794 -16,60154959902025 0;
camera_top -0,1277753129999879 0,2555506259999764 0,9583148474999099;
DE_factor 0,5;
flight_last_to_render 0;
formula_1 95;
formula_2 95;
formula_3 95;
formula_4 95;
formula_material_id_2 3;
formula_material_id_3 2;
formula_material_id_4 4;
formula_position_3 -1,271355946765872 1,914919852810772 -1,0305093851845;
formula_position_4 -0,5254266389432454 0,8457737877122822 -1,512915644299938;
formula_repeat_4 2 0 2,1;
formula_rotation_3 0 0 -5;
formula_rotation_4 0 0 2;
formula_scale_2 0,5;
formula_scale_3 2,2;
formula_scale_4 1,066591358024691;
glow_enabled false;
image_height 1080;
image_proportion 4;
image_width 1920;
keyframe_last_to_render 0;
main_light_alpha 0;
main_light_beta 0;
main_light_intensity 0,1000000000000001;
mat1_coloring_palette_size 5;
mat1_coloring_random_seed 790699;
mat1_coloring_speed 2;
mat1_is_defined true;
mat1_surface_color ff00 aa00 ff00;
mat1_surface_color_palette adadad aaff7f ffaaff ffaaff aaff7f;
mat2_coloring_palette_size 5;
mat2_coloring_random_seed 765821;
mat2_coloring_speed 4;
mat2_is_defined true;
mat2_surface_color_palette 55aaff adadad c4d298 dde42f 0055ff;
mat3_coloring_palette_size 5;
mat3_coloring_random_seed 920696;
mat3_coloring_speed 2;
mat3_is_defined true;
mat3_surface_color_palette a80064 4caaa6 adadad ccf0ec dab7c9;
mat4_coloring_palette_size 5;
mat4_coloring_random_seed 498017;
mat4_coloring_speed 16;
mat4_is_defined true;
mat4_surface_color ff00 5500 0000;
mat4_surface_color_palette adadad debae8 fff0ff ffaa00 ffaa7f;
random_lights_distribution_center -0,04575264217414272 -0,2744186365132649 -0,0001057934613475364;
random_lights_distribution_radius 0,3;
random_lights_group true;
random_lights_intensity 5;
random_lights_max_distance_from_fractal 0,1260505676269531;
random_lights_one_color_enable true;
random_lights_random_seed 2468;
raytraced_reflections true;
target -2,374934956149949 4,749869912299904 -1,583376892566976;
[fractal_1]
transf_constant_multiplier_111 1,08 1,35 1;
transf_offset_000 0,1 0 -0,1;
transf_sphere_inversion_enabled_false true;
[fractal_2]
transf_constant_multiplier_111 1,08 1,35 1;
transf_sphere_inversion_enabled_false true;
[fractal_3]
transf_addition_constant -0,1 0 0,1;
transf_constant_multiplier_111 1,08 1,35 1;
transf_maxR2_1 1,1;
transf_offset_000 -0,2 0,1 0,1;
transf_scaleB_1 1,1;
transf_sphere_inversion_enabled_false true;
[fractal_4]
transf_addition_constant 0 -0,2 -0,1;
transf_constant_multiplier_111 1,08 1,35 1;
transf_maxR2_1 0,7000000000000001;
transf_offset_000 0,7 0 -0,7999999999999999;
transf_scaleB_1 1,4;
transf_sphere_inversion_enabled_false true;
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Comments: 5

Leanndra51 [2019-08-25 19:15:24 +0000 UTC]

Oh! This is a mind-bender!  Love it!

👍: 0 ⏩: 1

EricGodbach In reply to Leanndra51 [2019-08-26 06:30:53 +0000 UTC]

mind-blender ? Oui, en français ça se comprend, brain storming est plus utilisé chez nous

👍: 0 ⏩: 1

Leanndra51 In reply to EricGodbach [2019-08-26 21:04:41 +0000 UTC]

esprit bender:. esprit. une personne ou une chose qui affecte radicalement et soudainement sa pensée, ses perceptions, sa psyché




👍: 0 ⏩: 0

msdte [2019-08-25 17:23:49 +0000 UTC]

Excellent work!

👍: 0 ⏩: 1

EricGodbach In reply to msdte [2019-08-26 06:22:09 +0000 UTC]

Pour le Menger - Middle Mod, il y a une option Sphere Inversion.
Pour une camera placée sur l'axe y, un Post offset n, qui crée une déformation de type symètrie axiale, autour donc de l'axe y.

Pour obtenir les fils et l'aspect décharné de la fractale, j'y y est appliqué ceci :


For the Menger - Middle Mod, there is a Sphere Inversion option.
For a camera placed on the y axis, a Post offset n, which creates a deformation of axial symmetry type, around the y axis.
To get the threads and the emaciated aspect of the fractal, I'm applied to it:


# Mandelbulber settings file
# version 2.18
# only modified parameters
[main_parameters]
[fractal_1]
transf_addition_constant_111 0,5 0,5 0,6;
transf_addition_constantA_111 0,9 1 0,5;
transf_scale3D_111 1 1 1,3;

Après c'est selon vous.
Pour les autres Menger, c'est le Mutliplier Offset plus simples et classiques.

Le script complet pour le Menger :


After it is according to you.
For the other Menger, it's the Mutliplier Offset more simple and classic.

The complete script for the Menger:


# Mandelbulber settings file
# version 2.18
# only modified parameters
[main_parameters]
formula_1 95;
formula_position_1 0 -2,4 0;
[fractal_1]
transf_addition_constant 0 0,6 0;
transf_addition_constant_111 0,5 0,5 0,6;
transf_addition_constantA_111 0,9 1 0,5;
transf_function_enabledBy_false true;
transf_maxR2_1 2,1;
transf_scale3D_111 1 1 1,3;
transf_scaleB_1 0,8;
transf_sphere_inversion_enabled_false true;

👍: 0 ⏩: 0