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elsevilla β€” Blighted Guardian

#corelpainter #elsevilla #fantasy #ghoul #monster #scary #sword #zombie
Published: 2014-10-03 18:36:41 +0000 UTC; Views: 24078; Favourites: 765; Downloads: 0
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Description This picture took me out of my comfort zone, is always nice to try something different. Im not sure if i have the skills to do scary stuff, but was a lot of fun doing it.



Middara is a 1-4 player cooperative story telling miniatures board game. The game takes place in an ultra-modern fantasy setting that exists alongside our very own earth.
Visit Succubuspublishing.com for more information.
The Kickstarter is going live in February!
Lead 3d Artists:
hazardousarts.deviantart.com
www.artstation.com/artist/Laza…
Lead Illustrator:
elsevilla.deviantart.com/
Lead Concept Artist:
alpha-denim-recruit.deviantart…
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Comments: 24

SpoonOfTheDamned [2014-12-04 19:40:23 +0000 UTC]

First thought: the Zombies from Last of Us, only infected by the flowers from Jumanji...looks like a great project, though! Gonna check it out.

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EBENEWOOD [2014-10-18 20:19:36 +0000 UTC]

Very nice mutation idea and color-light work!

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CrazyWave23HD [2014-10-06 14:51:21 +0000 UTC]

Amazing work!

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sakuyasworld [2014-10-06 01:09:28 +0000 UTC]

freaky, but awesome!

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ALDAL [2014-10-04 23:45:02 +0000 UTC]

is named after a cool band?

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VanpoidFJ [2014-10-04 21:18:48 +0000 UTC]

Awesome

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jtspgs [2014-10-04 14:15:53 +0000 UTC]

this looks awesome!

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Koronue [2014-10-04 05:39:01 +0000 UTC]

This is awesome!!! Way to go.

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tantivevi [2014-10-04 03:41:35 +0000 UTC]

Not sure why but this reminds me of something out of Pans Labyrinth, which i think is a big compliment. Comfort zone or not i think you nailed it Β 

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Hellsmechanic [2014-10-03 23:39:56 +0000 UTC]

Parasitic flower?

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Darcy0414 [2014-10-03 23:03:51 +0000 UTC]

THIS IS SO COOL~

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gabrielcrypto [2014-10-03 21:58:20 +0000 UTC]

Wow, really nice! Out of the comfort zone but with style! xD.
I like how you made him look like a zombie and a plant at the same time, and the "mushroom" like thingies looks like pulsating organs as well!
Mixing two elements brilliantly! Well Done!

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DeadCobra [2014-10-03 21:12:22 +0000 UTC]

Very fun

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Brother-Tico [2014-10-03 20:34:12 +0000 UTC]

Awesome!

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Stalkin-me-no-more [2014-10-03 20:20:19 +0000 UTC]

WOW! While it's out of your comfort zone, it has really turned out to be win. The monster really falls into that uncanny valley of human like creatures, which I think really gives it a scary edge! Badass work!

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meggyville2009 [2014-10-03 19:54:22 +0000 UTC]

Had to throw this in three folders, one being for your personal works. Loves the scary and creepy factor of this.

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Cestarian [2014-10-03 19:36:05 +0000 UTC]

Going out of your comfort zone is a surefire route to improvement after all

Somehow despite being a pretty darn creepy design, it doesn't really look neither creepy or scary. I think I know why though, I think it's mostly because of the lighting scheme you chose, it's too bright and lively. For scary you need to have more dark than light, usually. The most common trick in the book to achieve it would be the vignette special effect. Quite literally, you darken all the borders of your image, like this or like that . It's very effective for creating a dark atmosphere, but also very obvious to anyone who is familiar with it.

There's not enough dark in this image for it to look scary Or that's my guess anyhow, it basically needs darker (and cooler) colors. It's a great piece though, but one flaw I noticed is that the spiked ball on the floor (end of the flail) isn't detailed enough for a foreground object, looks like you didn't quite finish it

For a very basic technique to increase contrast I tried saving the image and opening in an image editor (Krita in my case, but I'm pretty sure photoshop and painter can do this too) I then duplicated the layer and set it to overlay mode, then lowered the opacity of the overlay layer a lot (like down to 30% in this case, but it's really just a matter of how much you want it to do) but in the end after doing it, the light reflection of the wall behind the character is still a bit too bright, and also the leaves on the top of the image are too bright. (Again, looks like you didn't quite finish them, they should be in shade so they shouldn't be lighting up like that) so, I tried a multiply layer instead (this darkens the image rather than increasing contrast) and set it to about 20% opacity, this darkened the darks without increasing the brights so less information is lost.

The atmosphere is half of what makes something look scary after all.Β 

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Forestwater87 In reply to Cestarian [2014-10-03 22:32:06 +0000 UTC]

I dunno . . . I think you’d still be freaked out if that thing came running at you, even if it was in the middle of Disneyland.

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Cestarian In reply to Forestwater87 [2014-10-04 16:33:42 +0000 UTC]

Certainly, that's how it's creepy by design, but for illustrations one would normally want to enforce that creepiness by setting it in it's natural atmosphere, which would probably be low light conditions. We all have a little bit of built-in fear of the dark, it's a by-product of the fear of the unknown. Low visibility conditions can easily be frightening too. Low visibility invokes a sense of claustraphobia since you can see but not very well (so if that thing were running at you under low light conditions you wouldn't have an easy time outrunning it if you can't see the floor all too well.

But well, low lighting conditions are the oldest trick in the book for horror creepy is only a small piece of the pie. I'm sure you recognize a movie scene from somewhere where the camera looks down a hallway and then the lights go out one by one so it's dark on the other end of the hallway but not where the camera is at, and then when it gets X close to the camera a character supposed to be placed at or behind this event starts running. It's scary because you can't see what's in the darkness over there. or if you can, you can't very well. One point perspective which occurs when staring down hallways since we can only see the vanishing points on the other end of the hallway also further creeps us out because it feels like whatever is on the other end is coming at us. The environment should compliment the character or monster being drawn the environment in this case actually does work out well, but the atmosphere which would be lighting style doesn't.

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Forestwater87 In reply to Cestarian [2014-10-06 00:31:25 +0000 UTC]

I was actually kidding. But you gave such a well-thought-out response.

I agree mostly, though I do think that things can be spooky without resorting to near-blackness. In fact, that’s what I find kinda annoying about most scary scenes in video games and TV/film; it becomes predictable as to when a scare is coming based on how many lights there are, and often a lot of beautiful designs and shots are obscured by blackness. I think you’re right that this would be scarier in a darker atmosphere, but since we wouldn’t see as much of the gorgeous creature itself if it was, I’m glad it’s so bright and illuminated.

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ymstr [2014-10-03 18:53:09 +0000 UTC]

I think it was the right choice to get out of your comfy zone

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Get3pic [2014-10-03 18:52:31 +0000 UTC]

its not a cute girl?...are you sure? i still see a cute girl... gotta take my sevilla glasses off. lol

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cogs10 In reply to Get3pic [2014-10-03 19:51:14 +0000 UTC]

lol get3pic. i always wonder if they hurt themselves as well as their enemies, when they swing around their weapons.

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Joybuzzer [2014-10-03 18:41:50 +0000 UTC]

Wow. Β My first thought of seeing the pic before reading how it took you out of your comfort zone was how different it seemed from what we usually see. Β Love the green goop effect you have going on in the pic.

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