Comments: 20
AsunaChinaDoll [2019-04-17 16:51:03 +0000 UTC]
I love this, the geometric shapes are a really lovely touch! <333
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TrueAnimePiggy [2019-04-16 03:17:15 +0000 UTC]
This is gorgeous! It has simple shapes but so much depth and emotion to the shading and expression. The lighting works to make the drawing so much more dramatic and it's all put together so beautifully I hope what you felt and were considering at the time of drawing this will become clear over time
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edolore In reply to TrueAnimePiggy [2019-04-16 03:28:35 +0000 UTC]
Wow, thank you for your response! I've been feeling incredibly existential as of late, and I wanted to show the mixed emotions when regarding death. This piece can be looked upon in numerous different ways, but I had the idea I had in mind was of Connor uploading his memories, knowing they'll be wiped to spare him of deviancy. It's mentioned in the game (if Connor continues to die) that CyberLife will wipe him of any information regarding time or data not pertaining to his mission, so there's less of a chance of him being compromised. I found that to be utterly heart-wrenching, so here's my interpretation of it.
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TrueAnimePiggy In reply to edolore [2019-04-16 04:30:16 +0000 UTC]
I absolutely love that this work has such a deep meaning behind it! Playing through the game definitely brought out a lot of emotions from me, especially surrounding Connor. His humanity being taken away from him and his whole journey through... becoming human, all felt so powerful to me because of how he develops over the course of the game into someone willing to sacrifice himself to keep his own humanity. I'm not sure how good I've been at explaining what I mean, but I love your view of Connor's story, and I feel like so many of Connor's chapters are so emotional because you're playing as someone who's forcing themselves not to be human, not just because of his inner programming, but because of his fear about what becoming human might truly mean.
Thank you for this art It's always lovely seeing new content for DBH and remembering all the painful and beautiful elements of the game
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edolore In reply to TrueAnimePiggy [2019-04-16 04:49:47 +0000 UTC]
Yes, there is something so provocative about playing through his chapters and watching as he comes to terms with his humanity. Feelings are scary enough as it is- I can only imagine being thrust into a world where everything was ratcheted up in sensitivity so suddenly. It would be so scary, to have to deviate from what’s comfortable, what is known. To allow for fear, uncertainty. It’s so much easier not to. But the beauty in it, of course, is knowing the worth of things. He can place value into people, into causes. I could go on, of course, but what I’m attempting to say is that I, too, appreciate his coming of age arc. It’s definitely the standout within the game.
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TrueAnimePiggy In reply to edolore [2019-04-16 05:17:06 +0000 UTC]
What always stood out to me were the scenes where he receives large amounts of software instability. Every single time that happens, there's so much emotion tied to it because there's an understanding between the player and the character that something incredibly important has just occurred in the life of someone who was never meant to feel. And there's just something so beautifully human about the way he tries to figure out humanity and how he accidentally adapts to it.
I've never actually thought about it as a coming of age arc, but now that I think of it, that's a very fitting title for his story.
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edolore In reply to TrueAnimePiggy [2019-04-16 05:21:09 +0000 UTC]
Yeah, I always found the software instability moments to be incredibly intriguing. In a way, it shows what stands out to him. For example, if he watches Emma fall with Daniel in The Hostage, his instability will go up, likely from guilt. It’s interesting to try and discern what about something made him tick.
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TrueAnimePiggy In reply to edolore [2019-04-16 05:31:25 +0000 UTC]
Convincing Daniel to let Emma go and promising that he'll be safe to only watch him be attacked moments later is also a very interesting start to the game, since it shows that despite Daniel being an android, Connor still seems to feel guilty about lying to him, something which he should not be capable of due to his programming. I really do love all 3 main characters, but I sometimes feel like Connor's inner turmoil was planned out the best since his transformation into humanity is slow and gradual, and he has to learn what it means to be human before he can escape his program.
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edolore In reply to TrueAnimePiggy [2019-04-16 05:36:12 +0000 UTC]
Amen, haha. God, this game is everything. I actually preordered it on faith alone. It met all of my expectations and exceeded them, and I couldn’t be more glad.
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TrueAnimePiggy In reply to edolore [2019-04-16 05:54:59 +0000 UTC]
I was excited for a while when I heard about it because I loved Heavy Rain and Beyond Two Souls by the same studio, and honestly there aren't enough in-depth sci-fi video games out there, so I was really hoping DBH would be able to build on that genre. A lot of people seem to shy away from heavy story and character-based games like DBH which is such a shame because even though some of the gameplay was minimal, I never felt out like I was out of the game, waiting for a cutscene to end. And it's definitely interesting to play a game with actual choices and repercussions!
(sorry about all these lengthy messages, it's just nice to be able to discuss the game with someone who knows and enjoys it)
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edolore In reply to TrueAnimePiggy [2019-04-16 06:05:16 +0000 UTC]
Oh, it’s not a worry! I enjoy conversing, as well. And I’m the same way! I loved Heavy Rain- though I didn’t play through it myself initially, I watched PewDiePie. I didn’t have a PS4 that could run it, back in the day. I remember the DLC for that game struck me. It was so incredibly immersive, quite unlike a lot of other titles. It felt like everything you did had a consequence other than “game over,” and that was incredibly compelling. I understand that people can fire easily from QTE’s but I’ve always been one for the story over the game play. Beyond was cool, too, but a little too out there for me. What I liked about DBH from what I could see within the teasers and the iconic “Your Story” trailer, was how plausible everything seemed. I like stories that are grounded in reality, as it makes the experience more immersive (in my opinion). It was the perfect combination of something just out of reach and everyday life. The story was so tangible, if felt in a way that it was real. Like being fully ingrained in a book. I personally adore story based titles, especially the “choose your own adventure” types. DBH reminded me so much of Nier: Automata, and that game hit me so hard, I couldn’t help but get a good feeling.
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TrueAnimePiggy In reply to edolore [2019-04-16 06:22:26 +0000 UTC]
I think story-based games are definitely the top-tier of video gaming just because they have so much more character than first-person shooters or battle royale games. I have nothing against those games, and honestly, I like to play them too every once in a while, but I've always felt far more attached to video games with proper fully-fleshed out characters that you get to know over the course of the game. And the more I got into DBH the more I did become interested in the whole idea of Artificial Intelligence and the question of "Is this something we could accomplish?" The most unrealistic part of the game is probably that it's set in 2038, and I doubt we'll be able to advance that far in only 20 years, but it really is more the idea of 'what could be'. It's meant to make you question life, humanity and what might happen if/when we reach that kind of goal. I find that what happens with a lot of these story-based games is that they end up feeling almost like novels or tv shows, but you feel more attached because you get to make the story and characters into what you want them to be. Because of all the different endings and options, it really does end up feeling like 'your story'.
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edolore In reply to TrueAnimePiggy [2019-04-16 06:29:58 +0000 UTC]
Well said. I, myself, have always held a fondness for androids. I believe Chobits was my “initiation,” and it was downhill from there. VOCALOID, and Alita, Nier, and so many others. There’s just something about them that’s so ethereal to me. Perhaps it’s the idea of the impossible, of creating life and watching it grow- almost like a mother would her child. But I just flourish at the prospect of androids becoming sentient. I’m infatuated in part with the idea of teaching someone to love, I believe. As a psychologist-in-training, the mind and all it’s many wonders is alluring to me. How it works, why people act the way that they do. It’s just an additional factor, an added firewall to make things more interesting. I, too, doubt AI will achieve some semblance of free will within fully automated bodies by the year 2038, but with all the advancements being made in robotics, who knows. It could be sooner than we think.
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TrueAnimePiggy In reply to edolore [2019-04-16 06:46:29 +0000 UTC]
Honestly, it is very fascinating, the idea of creating consciousness, of being able to construct a being that can not just simulate but genuinely learn to feel love and joy and to be truly able to think for itself. It really is an interest that's hard to explain because there's just something magical about AI, even about finding other beings in general that are able to comprehend emotions as deeply as humans can.
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TrueAnimePiggy In reply to edolore [2019-04-16 06:56:02 +0000 UTC]
It's also getting pretty late in my time zone (almost 3AM now, oops) but it's been very nice getting to talk with you today too! Goodnight!
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