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Duophonix — Chase by-nc-nd

Published: 2010-01-02 17:31:15 +0000 UTC; Views: 1379; Favourites: 22; Downloads: 35
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Description Here is a quick shot of a project i'm going to start my students on this semester. I teach 3D animation / Modelling and wanted to make them a cool little sequence to work on so i decided a 70's style car chase scene would be fun. The car model is originally from turbo squid but ive made a few tweaks and retextured it completely.

Made using 3ds max, Havok physics, mental ray, pp in ps.

Click download for a full size view, its pretty big for a render, 3500 wide
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Comments: 11

Extraxi [2010-08-04 11:16:09 +0000 UTC]

This makes me want to sign up for your course. The reflection and hazy background makes it look so real. 70's car chases are the best.

👍: 0 ⏩: 1

Duophonix In reply to Extraxi [2010-08-04 18:34:30 +0000 UTC]

Thankyou very much for your kind words! The course is now run as modules, so its possible to just take The Mental ray lessons to learn about lighting and texturing.
I also love 70's car chases, the only thing this one is missing, is the funky music!

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keldererik [2010-01-12 19:46:18 +0000 UTC]

Looking good, as the rest of your renders. The havok physics is built into 3dsmax or is it a plugin?

👍: 0 ⏩: 1

Duophonix In reply to keldererik [2010-01-12 20:02:38 +0000 UTC]

Thankyou !

Havok has been built into 3ds max since version 5. Although the system inside max is called "Reactor" the engine behind it is Havok.

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wiz2111 [2010-01-03 22:59:49 +0000 UTC]

looks great! but i must say that the car looks a bit too shiny.

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Duophonix In reply to wiz2111 [2010-01-03 23:28:39 +0000 UTC]

My texture references suggest otherwise

[link]
[link]
[link]

Ive spent a long time doing car renders and the thing about car paint is that the same settings can appear to look completely different depending upon their circumstances and lighting and camera settings. The trick i have found is the research about how the paint actually behaves when light hits it. Using this information i have created certain settings for various paint types that seem to work best under most lighting conditions. One of the reasons this shot may make it seem as though its too shiny or reflective is the steep angle that the paint is being looked at, this tends to make surfaces such as these reflect more than if they are viewed at a more perpendicular angle.

Im not having a go and i really appreciate all feedback i get about my work but its becoming a common thing for people to comment on (not just my work but other peoples too) the textures not looking right.

:-P

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Lyfers [2010-01-03 21:01:48 +0000 UTC]

Fuck you're amazing.

👍: 0 ⏩: 1

Duophonix In reply to Lyfers [2010-01-03 21:55:28 +0000 UTC]

haha thanks!!!

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Ni-ki [2010-01-02 18:33:11 +0000 UTC]

reminds me of driver

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Duophonix In reply to Ni-ki [2010-01-02 18:54:09 +0000 UTC]

classic

👍: 0 ⏩: 1

Ni-ki In reply to Duophonix [2010-01-03 16:21:37 +0000 UTC]

though really fucking hard.

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