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DragoonShadow — Hyrule Compendium Savage Labyrinths

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Published: 2022-08-22 03:15:33 +0000 UTC; Views: 755; Favourites: 0; Downloads: 0
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Description Moshi Moshi

Now we have the third of my four multilayer dungeons, "The Savage Labyrinth".

With this location, the concept is for Link to capture special monsters and items to be relocated into this labyrinth.
Which will allow Link to fight special monster types without worrying about dying, or having to go look for them.
The reason for this is so that players can practice and figure out how to defeat these monsters' counterparts in more efficient ways.

As for the rewards, Link can choose and collect a certain special monster drop item after defeating the appropriate high-level monster within the labyrinth, instead of hoping for a rare random drop item to appear.
To still make the game challenging, you can only collect a certain drop item once. Or the number of monsters you need to defeat will steadily increase as you continue to use this method.

Other than that, I'm leaving the task of coming up with more details to those who read this post.

So tell me what you think about these concept ideas.
So stay tuned for future postings, end of line.

This Fan-Fiction artwork was made with copy, paste & altered images of official Legend of Zelda art.
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