Description
"They better have gotten it right this time," the woman says. Before you can react or say anything, she sticks her hand into your crotch and feels for your dick. "Good. OK, get in here."
"Twice now they've tried to send me a woman," she explains, closing the door, "and the way they dress you people it's hard to tell." It's not really an apology.
She isn't old--you'd say low forties--but she's either in a bad mood or she just looks like she's in a bad mood all the time, and her face has an unusual amount of lines and wrinkles for her age. Maybe she's just been through a lot.
"Well, come on, take all that off," she says.
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I added a bunch of hotel guest images. These are all basically one-shot encounters whom you might or might not end up having some sort of sexual interaction with. I wasn't originally going to depict them, but since the images of humans in this game are a lot more interesting than the images of empty rooms, I decided what the heck. You will notice that all of them use the same set (though two of them have rearranged the furniture slightly).
All of the guests in this set of images from #9 up are actually sex JOBS--that is, you are coming up to the room expressly to have sex with them; they are customers. Some customers are more appealing to you than others, and how the scene plays for you depends on whether you want to give them what you think they want, give them what YOU want, or blow the job off entirely (which invokes penalties elsewhere).
In a game where genitals and figure/breasts are both subject to change without warning, you have to watch out for things like this. Some customers care about your general shape and make specific requests; some care about a particular set of genitals and make specific requests about that; some are picky about both; some don't give a damn. From the developer point of view, the open-to-anything ones are actually hardest to write because you have to allow for the widest range of possibilities.