ziinyu [2010-09-03 18:01:07 +0000 UTC]
Interesting study, but there are definitely some things you need to work on.
Firstly the value depth. All of your values on a flat are the exact same hue, even where illuminated red, a single base hue is used (it looks like just a red overlay of the base), there is no color blending or bouncing. What is the color of your primary light source? - How does this effect the temperatures of shadows and highlights? - What is the quality of light? - How does this effect the appearance and type of modeling? Right now your direction of light is pretty vague, we have a pure black hard shadow, indicating a liht source above and to the right, but this is not balanced by the lighting on the figure.
This brings us to representation of form. He has a definite weight to the figure, but the forms have little depth, little volume. We need the big value shapes to really define the planes. Which leg is closer or further from the light source? Right now they read the same, as do the arms, because you never get your values beyond the 50% gray range, so we have less contrast to generate readability.
Of course there are some general things, like looking for drapery reference, getting the balance adjusted a bit more, compositional elements, and developing a background (that texture is tiling pretty bad) but I think first you need to work on readability of form.
👍: 0 ⏩: 1