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Dannemo — Sneaking up behind Ganon?

Published: 2010-08-30 16:51:30 +0000 UTC; Views: 388; Favourites: 17; Downloads: 4
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Description Another drawing of Ganon (1990ish)
This time solo.
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Comments: 2

ziinyu [2010-09-03 18:01:07 +0000 UTC]

Interesting study, but there are definitely some things you need to work on.

Firstly the value depth. All of your values on a flat are the exact same hue, even where illuminated red, a single base hue is used (it looks like just a red overlay of the base), there is no color blending or bouncing. What is the color of your primary light source? - How does this effect the temperatures of shadows and highlights? - What is the quality of light? - How does this effect the appearance and type of modeling? Right now your direction of light is pretty vague, we have a pure black hard shadow, indicating a liht source above and to the right, but this is not balanced by the lighting on the figure.

This brings us to representation of form. He has a definite weight to the figure, but the forms have little depth, little volume. We need the big value shapes to really define the planes. Which leg is closer or further from the light source? Right now they read the same, as do the arms, because you never get your values beyond the 50% gray range, so we have less contrast to generate readability.

Of course there are some general things, like looking for drapery reference, getting the balance adjusted a bit more, compositional elements, and developing a background (that texture is tiling pretty bad) but I think first you need to work on readability of form.

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Dannemo In reply to ziinyu [2010-09-03 20:32:52 +0000 UTC]

Thank you

I see what you are saying. Im quite stuck when it comes to coloring and ligting.
Im alos quite lost when it comes how to use brushes and their setings, wich I think is one of the reasons I dont do well with say coloring.

Im using Photoshop and I basicly have the base colored piece. I then Add the hard shadow trying to decide the direction of my lighsource. after that I do the rest by masking areas and adjusting "levels" to get lighting, folds and such. I know its acheap and really crappy way to do it. But its basicly becasue I dont know wich colors to use and all that. Mostly when I try to use colors to create shadows and lighting it looks, to me, very wrong and I dont feel pleased about it.
Like the red light coming from the tri force. Yes its only 1 hue with alot of transparenty. I hoped it would blend in with the colors under it. I guess it didnt. I guess I need to learn abit how to use the different layer options aswell.

One of my problems I think is that Im abit afraid to try things out. When I dont get the results I want I quickly loose faint in myself and push that method away and go back to the old.

Oh and for the background.. in photoshop it tiles horrible for me aswell but not otherwise. I wasnt planing for a background. I saw someone else using it once and I thoguht it looked like an old parchment or something.

Anyway, as I said, I really need to learn how to color properly.

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