Comments: 9
Scratcherpen [2014-04-07 20:33:02 +0000 UTC]
Actually it was really usefull. For example from his vibrations you can figure that Raymond is Azar . And when monsters or magic source too.
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d0ntst0pme In reply to Scratcherpen [2014-04-07 21:05:31 +0000 UTC]
Aye, but aside from figuring out he's Azar, you couldn't do much else about it, i.e. calling him out on it. Monsters are always seen from afar, and magic sources are blue lights in mid air. Not really hard to miss.
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Scratcherpen In reply to d0ntst0pme [2014-04-08 08:50:39 +0000 UTC]
Well its a game that was in development from 1997 and on old upgraded technologies. It was best we could get with that.
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d0ntst0pme In reply to Scratcherpen [2014-04-08 12:31:03 +0000 UTC]
It was a good game. Loved it.
All I'm saying is, the medallion didn't do anything special.
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Gritsunorak [2014-04-07 17:47:38 +0000 UTC]
Well it was usefull for finding the magic places, or whatever they are called, but yeh, seeing a monster miles away while Gerald says "hhhmm, danger" is kinda dumb
Also, dat vampire from skyrim)
But anyway, nice composition and rendering!! Usually I see just characters positioned in some way and taht is it, but it looks like you worked over it as well (photoshop?), which gives it a very nice look)
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d0ntst0pme In reply to Gritsunorak [2014-04-07 17:52:07 +0000 UTC]
Finding magic places was pretty easy as well, seeing as they shined like blue beacons in the mist. But I see your point.
Aside from the GModding shenanigans I sent it through gimp to polish and shine some edges. Nothing too big though.
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Gritsunorak In reply to d0ntst0pme [2014-04-07 17:54:29 +0000 UTC]
Still, it is one of the best gmodding i have seen)
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