Description
"As the world continues to shift into brutal, disconnected images, she remains inarguably real; a fearless figure delving deeper into this blighted world, unmindful of the terrors that await her. Was she this way before? When we Chozo found her, a fledgling orphaned on a savaged planet, did a warrior's pulse already beat in her veins, filling her with righteous fury? Our hopes lie with her."
-from "Hope" Chozo lore script (Metroid Prime)
We're finally getting a new mainline Metroid game! It's been far too long, and sometimes I don't think Nintendo realizes how beloved the franchise is, but I digress. Like many fan artists right now, I was so hyped by the announcement that I had to start a Samus piece.
I realize this piece is pretty tranquil for a game with the word "dread" in the title, but part of what leaves me in awe over the latest two Metroid titles ("Samus Returns" and Dread) is the amount of environment detail that goes into the backgrounds. It's come so far from the old days of Super Metroid's generic/repeating patterns, and now features unique, detailed backgrounds with animations for every room. In many 2D platformers, I feel this goes overlooked or underappreciated. I wanted to highlight that aspect in this piece as a sort of appreciation/tribute to the developers going the extra mile.
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